Jump to content
Product Design Forums

Treasurebox
Sign in to follow this  
ragde

November 3d Modeling Challenge

Recommended Posts

Wow now this is a _challenge_ !

 

Just a suggestion, can't you make a subfolder for the archived previous chalenges instead of having all these stickys?

Share this post


Link to post
Share on other sites

Friends:

Today I am going to put images and dimensions... don't worry.

 

Engio: I am going to talk with the Admins, to see what we can do

 

ciao !

Share this post


Link to post
Share on other sites

Here we are friends!:

post-4562-1163803647.jpg

 

Just use the line drawing as a general reference, feel free to change some details to improve the model.

 

Ciao, and.... GOOD MODELING !!

Share this post


Link to post
Share on other sites

Well guys, while the Poll was heading to an end, and I was almost sure who was the winner,

I did this "trial", mainly with solids and some surface tricks...

post-4562-1163810572.jpg

I will try to use mainly surfaces now in a new model trying to get more natural looking details...

Really it is a very good challenge to get the model as near as possible to the original picture.

 

See you all!!

 

post-4562-1163811519.jpg

Share this post


Link to post
Share on other sites
Guest robbie

Excellent work Ragde! You are a credit to these forums!

 

The rendering looks excellent, how did you get the reflections to look so realistic? My renders always look 'flat' when rendering shiny objects.

Share this post


Link to post
Share on other sites

Thanks Robbie for your words,

 

I am using SW2007 now (finally), I should say that the rendering facilities have been improved a lot.

 

But, not matter wich version, you have to get something to reflect on your shiny models. If you go to the spherical room option you can use an image as a background. There are places on the web that have a lot of such images prepared to cover a sphere.

 

Anyway, perhaps some day we can do something about that

 

ciao and.... TRY TO DO THE CHESS KNIGHT (very good experience)

 

Ragde

Share this post


Link to post
Share on other sites
Guest Amvi

Ragde you did amazing work.

Your SW skill is far away from me.

Let me call you my master hihihhih.

I will post my horse chess soon. Not pretty like your but i have had great time with modeling

Thanks

Share this post


Link to post
Share on other sites

Nice effort Amvi, keep doing!.

 

About the rendering, yes, it could be better, but I know you are doing your best!. Maybe at the end of this challenge we can go around some rendering tips.

 

ciao

Share this post


Link to post
Share on other sites
Guest mcgreg

This time I'm taking it a little bit more serious! B)

 

I've decided to take a different aproach, and although it's a lot of time consuming, I'm beggining to like how it's coming out! B)

 

Here are some images of the ongoing work.

 

chesshorse01lg6.jpg

 

On the next one you can see why I say it's time consuming!

 

chesshorse02lu1.jpg

 

 

Luckully, my line of work permits me to play with this while I'm on my job! 8) This head took me around 6 hours to do! :/

 

I'm just having some "problems" with the ends of the ears, the nose and the chick. Tomorrow I'm gonna try to finnish them.

Share this post


Link to post
Share on other sites

mcqreq:

Very interesting approach !.

Really this is one positive way to go (maybe with less profiles).

Time consuming, yes. But it worth the effort.

 

Let's see how it is going to come out.

 

ciao

 

Nice!

Share this post


Link to post
Share on other sites
Guest monkeyboy

proe over a few lunch times (bottom right) and a bit of C4D one evening...built kinda like mcgreg's technique, but fewer curvespost-7824-1164411708.jpg

got a bit tired with the mane...

Share this post


Link to post
Share on other sites

Well done, Monkeyboy!

 

Very good. It looks very natural indeed.

 

In this kind of models, surfaces are the way to go, trying to create a "mesh" that you can adjust to produce what you are looking for.

 

Some softwares can do this adjusting process more easily than others.

 

Anyway, is a very artistic process...

 

Nice!

Share this post


Link to post
Share on other sites
Sign in to follow this  

×

Important Information

By using this site, you agree to our Terms of Use.