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Guest w i l l
Honestly I think if a company were to hire the lot of us they'd have one of the best ideation teams in history and they'd be hard pressed to find somethign we couldn't design well as a group. So while being out of the running for the prize is not that great, the contest itself was much more rewarding and now I have a whole stack of portable fridge and trolley designs that show me I can draw something other than cars. A big thanks to all the other contestants who posted work.

 

I think you could have touched on a future concept of freelance. I mean imagine if Wacom put out a competition on here to design a new Wacom product for a tablet as a prize... they would have effective paid everyone £200 for £1000's worth of design time.

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Guest Andyo_81

I had to say, i was/am very impressed by snugjas work... the amount and the quality...

 

 

"Andyo_81: No final idea posted on this one. You did a lot of drawings, but most of them are very flat and the forms are almost all just boxes with very slight differences. Look at other peoples work and see what makes it look good. Focus on your form skills and practice drawing more elaborate shapes. Also, try to keep your mediums somewhat consistent, or with a purpose. Jumping from pen, to pencil, to colored pencil all on one sheet without purpose hurts you more than it helps. You should try to keep to one medium, and then add another if you're trying to imply a different material, or trying to make one of your sketches pop off the page." from cyberthingy

 

meh, i did all the sketches quickly due to me only seeing the comp late... and i had other work to do... i appreciate you taking the time to look through all the work... but, ill show you some better work to comment on ;o)

 

(and i wouldve commented on your entry... but... oh... cant seem to find it...)

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I had to say, i was/am very impressed by snugjas work... the amount and the quality...

 

 

"Andyo_81: No final idea posted on this one. You did a lot of drawings, but most of them are very flat and the forms are almost all just boxes with very slight differences. Look at other peoples work and see what makes it look good. Focus on your form skills and practice drawing more elaborate shapes. Also, try to keep your mediums somewhat consistent, or with a purpose. Jumping from pen, to pencil, to colored pencil all on one sheet without purpose hurts you more than it helps. You should try to keep to one medium, and then add another if you're trying to imply a different material, or trying to make one of your sketches pop off the page." from cyberthingy

 

meh, i did all the sketches quickly due to me only seeing the comp late... and i had other work to do... i appreciate you taking the time to look through all the work... but, ill show you some better work to comment on ;o)

 

(and i wouldve commented on your entry... but... oh... cant seem to find it...)

 

I wouldn't be bitter about those comments, just take them as a critique and move on. In any design career you'll find yourself working your ass off, only for someone to walk in and quickly approve or disapprove the lot. It goes with the job and it's the point (edit: well, one of the points... we have so many points hehe) of this competition. You let people know what you're doing and you get feedback. Doesn't make it less worthy if he didn't participate.

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Guest Andyo_81

I had to say, i was/am very impressed by snugjas work... the amount and the quality...

 

 

"Andyo_81: No final idea posted on this one. You did a lot of drawings, but most of them are very flat and the forms are almost all just boxes with very slight differences. Look at other peoples work and see what makes it look good. Focus on your form skills and practice drawing more elaborate shapes. Also, try to keep your mediums somewhat consistent, or with a purpose. Jumping from pen, to pencil, to colored pencil all on one sheet without purpose hurts you more than it helps. You should try to keep to one medium, and then add another if you're trying to imply a different material, or trying to make one of your sketches pop off the page." from cyberthingy

 

meh, i did all the sketches quickly due to me only seeing the comp late... and i had other work to do... i appreciate you taking the time to look through all the work... but, ill show you some better work to comment on ;o)

 

(and i wouldve commented on your entry... but... oh... cant seem to find it...)

 

I wouldn't be bitter about those comments, just take them as a critique and move on. In any design career you'll find yourself working your ass off, only for someone to walk in and quickly approve or disapprove the lot. It goes with the job and it's the point (edit: well, one of the points... we have so many points hehe) of this competition. You let people know what you're doing and you get feedback. Doesn't make it less worthy if he didn't participate.

 

 

no no, im not bitter... just think ive started off by representing myself very badly thats all...

 

i do appreciate what youre saying though... and you learn from constructive criticism.. and i defintely had the best(and harshest) critics with my university tutors...

 

im telling though.. next time.. it'll be oh-so different! (bet youve heard that a thousand times before! haha)...

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Don't worry about it. It's better to start off and show steady improvement in your following work then to start off mediocre and never improve.

 

I personally went through 3 years of school and got lots of criticism on small mediocre details that my teachers chose to pick at, but my teachers were extremely reluctant to say anything about our sketching skills (Which as a group are fairly poor). After finding this forum and visiting an IDSA conference to see the quality of work other schools are doing it made me WISH someone had took us aside 2 years ago and just yelled at us instead of letting us squeek by on crappy work.

 

I don't claim to be very good, especially at sketching, and I'm my own worst critic. I took my competition entry down because I knew I wasn't going to be able to dedicate the time I wanted to it. Once the school year starts I'm sure more of my work will be up on the forum.

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Guest DOHboy

I must say this has been good distraction this month checking on varioius designers progression. It has highlighted the power of kick ass sketching (snugia) and its effect to communicate ideas fast. Before bringing a design into CAD.

 

I was a little disapointed in the end results for a few designs as the concepts showed some new ideas that wernt included for what ever reasons in the final design.

 

Design ideas that caught my eye where the storage options as a desk or a picture and the concealed umbrella holder.

 

Will bring my game on the next challenge.

 

Cheers

 

DOHboy

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Guest cooperkid

Glad that my idea caught your eye DOHboy.. thats excately how i like to catch peoples imagination.. product with a twist.. providing the twist isn't too twisted / off the beaten track, if you know what i mean..

 

Look forward to seeing your entry in competition#3 DOHboy

 

Cooperkid

 

whipthreadlogoci7.jpg

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Guest snugja

It's interesting how attached we can get to our work as designers and fail to seperate ourselves from it sometimes.

 

I think everyone interpreted this in different ways. some decided on a path right off the bat and others explored a variety of ideas and concepts. I think I was of the latter group and saw all this as an opportunity to explore as much as I could using my favorite means - sketching, and so I did, and alot of it. It was fun and rewarding for me. So my entry to me is my entire thread as a whole and not the final outcome. After all this was a WIP project/competiton and I feel every image submitted by every entrant should be worth of consideration in a voter's decision and not just the final few images.

 

Some feel my project was not innovative, so be it. Innovation may be perceived in different ways as cooperkid pointed out - it may be arrangement of elements, manufacturing processes, innovation in scenario, combining products to make a new one(convergence) or simple being innovative in the way you as a designer look at a problem or project. Also I don't know if i would gove all the credit to apple designers for being innovative as engineers are involved in making all the components fit into these tiny spaces.

 

I do realize however, that this is simply my opinion as one, and not that of the organizers of the competition and we should all be willing to be open-minded in our reviews of the entrants as much as the competition itself is open ended.

 

props to those who decided early on on what do do. I was having too much fun exploring possibilities myself. and props to those who decided on a final solution with all the details in place. I'm not that fast myself and find that in the real world, developing a product is a process involving many details and itself taking much longer than this short exercise.

 

so let's all chill, vote, and let the chips fall where they may, and at least learn something from everyone else. I had fun.

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Guest cooperkid

Well put snugja...

 

You’ve got to explore before you can reach a conclusion... I know I started this project late but still managed to throw a few ideas into the pot. I have noticed that some participants just jumped the gun and knocked out what was their only idea.

 

Nothing wrong with this but just a little premature, try what snugja did and you may even surprise yourself with the opportunities that you open up which you won't have considered before..

 

I had fun while it lasted.. Looking forward to the next challenge... bring it on!! :P

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I wish I'd had the chance to devote a bit more time to mine and put out some refined concepts and renderings (spent my time on the Core77 competition instead), but I guess that's the way the cookie crumbles.

 

Even though I didn't contribute a lot to the competition, I spent some time lurking, and I really like what I saw. Snugja's sketching is really impressive, as were newt's 3D renders. Lots of interesting ideas in general.

 

Can't wait for the next competition - maybe I'll have a bit more presence in this one.

 

To weigh in on the innovation debate we're having here, I agree that there is something to be said for satisfying a target market, but I really think that the whole industry needs a fundamental shift. As it stands, I think we're generating an awful lot of disposable junk designed to be trendy or cool, with no real plan for what happens to it after. Not to say that my idea was especially provocative in this sense, but I think a healthy contempt (yes, contempt) for the status quo is an important quality for good design. Products and systems can be about growing ideas, not just making more garbage.

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Guest Sonya

I just joined this forum and really like the idea of the “Design Challengeâ€. As there are so many participants, I’ll comment about the projects that I found most interesting.

 

@ newt: Nice sketches – especially those that show details like the hinge-lock. The idea of combining a scooter with a bag is great, especially when you think of a young target-group. A student from my university did a similar design in 2003 which I liked a lot. Too bad that she didn’t publish it – I couldn’t find it anywhere in the internet.

To me it seems as if the bag in your design was restraining the movements of the user because it is between him and the grip. I also think that it could be hard to reach the bottom of the bag because it very deep. You used a little elastic fabric in the front to make it easier to reach the bottom but the grip is right in front of it, so it won’t work that way. Maybe it would be better to use more flexible and light material. But still it’s a very nice idea.

 

@ Cooperkid: It’s a great idea to think about what happens with the trolley after shopping! But I also think that a shopping trolley should be light, flexible and robust and it should provide enough space. By using solid material for the front and back instead of elastic material the trolley gets heavy and the space inside the trolley is less flexible.

Another thought: when you use the trolley it will soon have some scratches and marks of use, especially when it is made of white plastic – I wouldn’t want to put it on my wall then as some kind of decoration. At home I’d just want to put it somewhere where it is out of my way.

 

@ sixto62: I like the idea of an expandable trolley that can be adjusted to the volume you need. I use a bag for weekend-trips which is designed in a similar way: The expandable compartments are under the main bag and are opened by a zip closure – it’s really useful.

But when I look at your design I don’t really think of young and active people. To me it all seems a bit unstable and rattly (I hope the word is right – I was thinking of the noise it would create when walking through the city). I was also wondering, why someone would hang clothes on hangers in a shopping trolley???

 

@ Renderf9: You have some nice rendering skills, but I have to say that I would not recognize your design as a shopping trolley. It looks more like a big vacuum-cleaner to me when it is closed… sorry. When it is opened the original shape gets completely lost. It makes me think of a car where someone forgot to close the doors… In my opinion it would be nice to design it in a way that the two “doors†and the main body create some kind of unit when the trolley is opened.

 

@ snugia: I am really impressed by the amount of work you’ve done. It’s so much fun to look through all your ideation sketches. I expected a great final presentation which would sum it all up, but like some others I was a little disappointed. Still I think you’ve done a great job and I will vote for you.

 

I hope I could give you some useful feedback! It’s so interesting to see how many different ideas and results there are. I wish everyone good luck and hope that I will be able to enter the next competition ;-)

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It's interest how most of the comment is about user interaction. How simple it should be to use, how it operates? What about the actual design elements such as colour, shapes and proportion appeals to you? Design also serves the function of communication and meaning. To me newt @ MWE's design looks heaps more cool than snugja. Way more advance and futuristic. Whats everybody's thoughts purely on design?

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Guest newt @ MWE

hey all

 

ive been away for a while now and haven't had a chance add anything.

 

i really don't think its fair to say that snugjas solution is not innovative. its innovation lies in form and manufacturing more than function (i hope that doesn't sound insulting as it is not meant to be). as designers we have to recognize the part that form plays in design. the best ideas in the world will not sell or be produced if they are hideous and a design that runs o unicorn blood and kittens will take off purely based on style. as well, in a market saturated with bland design with little concern to form, re-inventing form is innovation.

 

ideation and exploration is completely neccessary. it is interesting how ideas you didn't even know were there seem to pop out when your sketching away. ive noticed from expierience that even mistakes while your sketching can breed new ideas as your mind sees something new. knowing the tight deadline, i simply chose to explore within a single concept.

 

kudos to cooper, i think your concept is great and really reaches for for the market. you seem to be the only one who tackled storage and the living space which the market lives and adapting the solution to the users whole life rather than the brief time which they physically use the product.

 

snugja, great work. i don't think you need computer renderings at all as your hand renderings are just as effective. the only thing that couldve made it better is to tie it all up in a few layouts for a little more coherence. again, great, GREAT, work.

 

hope everyone had some funwith this and hope that the comps keep coming. win or lose, its great excercise.

 

newt

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Guest newt @ MWE

sonya

 

just to quickly comment on your critique. the grip isn't meant for when the user is on the board. it reacts like a skateboard not a trolley. i should have put in some human scale and in use photos for sure.

 

thanks for the critique and i agree with the grip interfering with reaching the bottom.

 

newt

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