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Renzsu

Setting Up Photo/render Shots

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Guest WhiteMetal

Wow!!

It's really interesting Renzu!!

Is not so easy as I was thinking.

 

TX for the link.

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Guest Jimmex

Hi Renzsu

I just joined the forum to pick up tips on lighting setup for Photoworks (amongst other things) and not being a professional photographer/designer this link is really 'enlightening' (oops - that was bad!)

 

Seriously, thanks for the tip and giving me some fresh ideas/solutions

 

Cheers

Jimmex

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I've found this tutorial on studio quality rendering. It's only a sample, looks pretty good.

http://www.rhino3d.co.kr/data/pdf/StudioQu...-sampel-doc.pdf

 

Have any body actually bought the tutorial CD?

Studio-Quality Rendering

an advanced tutorial CD by Gijs de Zwart

http://www.flamingo3d.com/at.htm

 

Any reviews?

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Guest johncena

Wow! so nice.It's really interesting Renzu!!Is not so easy as I was thinking.TX for the link.I want know more about this.

____________________________________________________________________

 

Singelboerse

cowgirl boots

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Guest amoncur

I do product photography in Arizona and use a multiple light setup for most of my shoots. Lighting your product correctly is the most important factor in the quality of your images. I often use a key light on camera left, and then one for fill on camera right (or vice versa). For more dramatic shots (see the video game controllers) I use a key light just barely camera right/left, and two kickers on either side and in the back of the product to provide some cool rim lighting. Pick up a white glossy tile board from Home Depot to get those Apple-like reflections on the ground.

 

These tips can, of course, be applied to the digital rendering studio, as well.

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