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Setting Up Photo/render Shots


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#1 Renzsu

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Posted 11 July 2006 - 09:29 PM

These tutorials cover photography of various products in studio environments amongst others, as such very useful as well for product rendering.

http://www.photoflex...Life/index.html

#2 Guest_WhiteMetal_*

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Posted 05 October 2006 - 05:13 PM

Wow!!
It's really interesting Renzu!!
Is not so easy as I was thinking.

TX for the link.

#3 Guest_Jimmex_*

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Posted 29 October 2006 - 06:41 AM

Hi Renzsu
I just joined the forum to pick up tips on lighting setup for Photoworks (amongst other things) and not being a professional photographer/designer this link is really 'enlightening' (oops - that was bad!)

Seriously, thanks for the tip and giving me some fresh ideas/solutions

Cheers
Jimmex

#4 bowlofnoodle

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Posted 04 November 2006 - 03:09 AM

I've found this tutorial on studio quality rendering. It's only a sample, looks pretty good.
http://www.rhino3d.c...-sampel-doc.pdf

Have any body actually bought the tutorial CD?
Studio-Quality Rendering
an advanced tutorial CD by Gijs de Zwart
http://www.flamingo3d.com/at.htm

Any reviews?

#5 Guest_w i l l_*

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Posted 26 January 2008 - 05:51 PM

Nice one - missed this thread.

#6 Guest_simpo_*

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Posted 07 August 2008 - 08:54 AM

Very nice tutorial on product photography.

Thanks.

#7 Guest_johncena_*

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Posted 06 October 2008 - 10:35 AM

Wow! so nice.It's really interesting Renzu!!Is not so easy as I was thinking.TX for the link.I want know more about this.
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#8 Guest_amoncur_*

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Posted 25 January 2011 - 05:25 PM

I do product photography in Arizona and use a multiple light setup for most of my shoots. Lighting your product correctly is the most important factor in the quality of your images. I often use a key light on camera left, and then one for fill on camera right (or vice versa). For more dramatic shots (see the video game controllers) I use a key light just barely camera right/left, and two kickers on either side and in the back of the product to provide some cool rim lighting. Pick up a white glossy tile board from Home Depot to get those Apple-like reflections on the ground.

These tips can, of course, be applied to the digital rendering studio, as well.




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