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Solidworks Demo For Industrial Design
Posted 03 September 2004 - 04:27 PM
We went over some house-keeping today. This might be tedious, but dont worry things will get a little more exciting the next few days.
Posted 03 September 2004 - 11:51 PM
Thanks ever so much for this tutorial, I have not been able to find many surfacing tutorials for solidworks. this one looks great! keep them coming!
Posted 05 September 2004 - 09:42 PM
Posted 05 September 2004 - 09:43 PM
Posted 06 September 2004 - 06:03 PM
Posted 15 September 2004 - 11:33 PM
Posted 17 September 2004 - 02:46 PM
Posted 20 September 2004 - 03:13 PM
Solidworks uses flat planes called construction planes to create flat curves (2D sketch). These curves are then used to create geometry. The default construction planes are the Right, Front and Top plane. Designers used to Rhino and Alias can be confused by the construction planes. The default constuction planes are not actually views. Refer to Solidworks documentation to learn more to pan, zoom and dolly the camera.
<span style='font-size:14pt;line-height:100%'>Inserting Background Sketches:</span>
1) Click Right plane.
2) Insert >Sketch, to start a sketch on the Right plane
3) Within the sketch Tools>sketchTools>SketchPictureto insert a background sketch. Insert a cropped view of the mouse in the right hand view. I used Photosop to crop out the different views. It is useful to crop each view as close to the bounding envelope as possible.
4) Draw a line that passes through the origin, and dimension the line to 120 mm. This line will be used as a reference to scale the background bitmap
5) Double click the bitmap. Drag handles will appear that will allow you to scale the jpeg to the 120 mm construction line. position the highest point of the sketch over the sketch origin by dragging and dropping
Posted 20 September 2004 - 03:15 PM
Posted 20 September 2004 - 03:17 PM
Posted 20 September 2004 - 03:18 PM
In addition to 2D sketches, SWX allows you to create 3D sketches. which are splines with control points that can move in three axes. They are very useful to define character lines/ bone lines of a product.
2)in the right view use the spline tool to trace over the bitmap. It defualts to create a flat curve in the Right Plane.
Posted 20 September 2004 - 03:20 PM
Posted 20 September 2004 - 03:25 PM
The spline functionality is still not fully implemented. The spline control handles of 3D sketches are VERY buggy unless you constrain them horizontal, vertical or tangent to a construction line.
eventhough you cannot use spline handles to the same degree in 3D that you can in a 2D sketch they are stiil a big leap over 3d splines in 2004. The curves will just be a little heavier because you use control points to define curvature rather than the spline handles
Edit: Do NOT pull spline handles in 2005 3D sketch. They are uncontrollable unless they are constrained horizontal, vertical or tangent to an existing 2D or fixed 3D line (even then you have to use the property box to input length) This has been corrected in 2006 though so...phew!
Posted 20 September 2004 - 03:27 PM
Posted 06 November 2004 - 04:04 PM
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