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Solidworks Demo For Industrial Design

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[img]http://img199.exs.cx/img199/5199/3dsketchintersectioncurves9ud.jpg[/img]

Create a 3D sketch and create intersection curves between the surface extrude and the outer surface of the overmold.

(Hit Esc after you create the curves to back out of the intersection command)

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[img]http://img175.exs.cx/img175/7985/intersectionsketches0aq.jpg[/img]

The curves in green are the curves on the surface of the overmold that you want to map your gripping ribs to. as you can see there are four ribs to be mapped by means of the deform tool.

So we will have to make copies of the revolve.

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[img]http://img199.exs.cx/img199/631/movecopyribs1lw.jpg[/img]

Use the Copy/move Body Feature to make 3 copies of the revolve. Do not specify a displacement (all the copies will overlap and look like one revolve even though there are 4 bodies). This is so that we can use the centerline of the Revolve sketch as an initial curve
(Ignore the surface extrude . You can hide it)

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[img]http://img173.exs.cx/img173/8351/deform5fu.jpg[/img]

The Deform tool uses curves to map your geometry to curves. The initial curves map to your geometry, and then Solidworks interpolates the change in geometry from the change between the Initial and Target Curves.

Pick the revolved bodies one at a time to deform them to lay on the overmold area of the mouse.

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[img]http://img188.exs.cx/img188/9806/finishdeform4fw.jpg[/img]

When you are performing the deform command, hide all the revolved bodies except for one. This makes it easy to select the body you want to work on.

As you can see in the tree, there are 4 deforms performed t omodel each rib

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Guest norah
Great! I can't wait to try it this week. Incredible gloss or shine in the render! You had previously mentioned in your post a DOF Photoshop in Photoworks. Is this a plug-in?

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Hm.. a shot in the dark here, but I can imagine you could render a zbuffer frame in photoworks which indicates distance from the camera in a black/white gradient. You could use this image in photoshop to create a blur in your render with intensities taken from that zbuffer frame..
This is something you can do with 3dsmax, but it's a common feature amongst 3d software so I think photoworks could do something similar.

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Guest abhinav
great tutorial.. each n every step is explained better and meticulously than any other 3d tut. good for reference. thanx a lot to parel.

I think u could try more lights in order to clarify the details, which are the asset of design. 3d max has surely got better rendering engine than photoworks, though i m not sure 'bout the new version of solidworks. but 3Dmax has wide options to play around with materials, environments and camera focusing. the skylight with a white matt ground gives photorealistic appearence.

nice job :-)

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Max has a better interface with Mental Ray, which is also the rendering engine for Solidworks office. When I said I add DOF in photoshop . I was talking about Depth of field, and blurs. I approximate what that looks like by using feathered selections, and the FIlter>Gaussian Blur.

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Renszu-Photoworks does have the capability of z-depth rendering. Here is a progression to give you an idea of what Rensu was talking about Norah. You can even uses the raw render below and the depth cue rendered image to approximate DOF. As you can see you dont really have to go to the effort of doing a depth cue render if you already have a picture in your minds eye of what is farthest and nearest to the viewer
[img]http://img68.exs.cx/img68/8364/12m6fy.jpg[/img]
LIke Ive said before-Photoworks is not the best rendering system by any means but it can do decent stuff

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Guest stonemonkey
[quote name='Renzsu' date='Sep 2 2004, 05:16 PM']This should indeed be interesting, I do all my modelling in rhino, so I'm curious to see if Solidworks can keep up a bit.[/quote]
I will be interested to see how this progresses, I use SolidWorks alot and use the surfacing tools a great deal too, please keep me posted.

Where do you work?

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[quote name='stonemonkey' date='Feb 10 2005, 07:28 PM'][quote name='Renzsu' date='Sep 2 2004, 05:16 PM'] This should indeed be interesting, I do all my modelling in rhino, so I'm curious to see if Solidworks can keep up a bit.[/quote]
I will be interested to see how this progresses, I use SolidWorks alot and use the surfacing tools a great deal too, please keep me posted.

Where do you work? [/quote]
Oh I won't actually do the tutorial myself, I have no need for solidworks at the moment.
And about work, I'm not yet out of university :)

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