parel 2 Report post Posted November 6, 2004 You can change the color properties of any object by right clicking on it and going to color Share this post Link to post Share on other sites
parel 2 Report post Posted November 6, 2004 Cut extrude the opening for the mouse wheel. Offset the sketch plane from the sketch plane by about 5mm (this option can be found in the first drop down menu). Share this post Link to post Share on other sites
parel 2 Report post Posted November 6, 2004 Extrude the mouse wheel and in the Direction1 and Direction 2 options set them to offset from surface. Create the extrude .5 mm offset from the inner walls of the opening. Uncheck the box that says merge result. SWX by default tries to chunk features together into one solid mass whenever Solid features are used. Most times this is preferred but sometimes you might might to makuse of multi- body features (as in the case of the scroll wheel. Share this post Link to post Share on other sites
parel 2 Report post Posted November 6, 2004 This fillet is a full round fillet. Pick the three consecutive faces of the cylinder to create the fillet Share this post Link to post Share on other sites
admin 22 Report post Posted November 7, 2004 We really appreciate your great effort on this very interesting tutorial. Well done. Thank you again! Share this post Link to post Share on other sites
Renzsu 4 Report post Posted November 12, 2004 oh my... that's pretty.. that rubber looks really convincing!! photoworks, is that part of SWX? Share this post Link to post Share on other sites
parel 2 Report post Posted November 13, 2004 Thanx for the encouragement Renszu. Photoworks is the rendering add-in for Solidworks. It comes with Solidworks Professional. Photoworks is not the best rendering system in the world, but it can be coaxed to produce very nice renders Share this post Link to post Share on other sites
Guest USRobotics Report post Posted November 16, 2004 great initiative ! very impression Share this post Link to post Share on other sites
Guest norah Report post Posted January 26, 2005 Split the body using the extruded surfaces. Pick the surface Cut the part Pick the Bodies that you want to keep from the resulting bodies Parel, I'm stuck with splitting the body command. Where did the "Fillet2" come from in your tree manager. It didn't show in previous post or step? When splitting a body you're suppose to select the Trim Tool geometry or the Extruded Surface in this case. However, "Fillet2" is what's in your Trim Tool box. What is this feature? I choose the Extruded Surface created instead. After I click Okay in the Split command window, the Extruded Surface still appears in my model and graphic window. Your assistance is greatly appreciated! Share this post Link to post Share on other sites
Guest norah Report post Posted January 27, 2005 I figured it out. Select the Extruded Surface as the trim tool geometry. After doing the split command, I had to hide the Extruded Surface from the tree manager in order for it not to show in the graphics area. It's a very nice ID-based surfacing tutorial for SW. Thanks, Parel. Share this post Link to post Share on other sites
parel 2 Report post Posted January 28, 2005 The fillet2 surface is because I filleted the sharp edge on the Extruded surface. This saves you from creating two fillets later. Share this post Link to post Share on other sites
Guest norah Report post Posted January 28, 2005 Parel, your tip and tutorials are so helpful and greatly appreciated in this forum. Share this post Link to post Share on other sites
parel 2 Report post Posted January 29, 2005 I figured out how I wanted the ribs to look like in the sketch in the folder "Rib sketches" Extrude a surface that goes past the outer surface of overmold Share this post Link to post Share on other sites
parel 2 Report post Posted January 29, 2005 This creates a rib that you can lay onto the surface of the overmold Share this post Link to post Share on other sites