If you don't quite understand what happened in a certain step of the tutorial, just read on, there's a chance that I will explain in a later step to prevent having too much text with some images.
If you're familiar with the field of concept design, you'll probably have heard of a guy named Scott Robertson (website drawthrough.com). He has produced an excellent set of tutorial dvd's for The Gnomon Workshop, one of which shows the process of rendering a futuristic bicycle.
My tutorial uses the same techniques, though perhaps my approach will differ here and there. Anyways, Scott gave me his permission to publish this tutorial, for which I'm grateful.
Right, lets get this thing on the road.
In the Photoshop screenshot below you can see I have started out with a background and an enlarged rough sketch that I prefered to render out. Between the really messy sketchlines you'll probably see some cleaner lines that I imported from Rhino. They were traced from a Yamaha R1 motorcycle sideview. I used these to make sure my proportions wouldn't be too far off.
Put the sketch that you want to render out on a seperate layer and set the layer to Multiply and turn down the layer opacity so that it is just visible enough to be usable for tracing.
The background you see is very typical for studio photographs of cars and other vehicles. In the renders I made below you can see the effect I tried to accomplish.
Making this background is really easy, you could do the whole thing with a simple gradient, I simply used some big soft airbrushes from the default Photoshop palette. Try to avoid using the opacity of 100%, if you turn it down you can achieve much softer effects if you make a couple of passes with the brush (think of it as using a tissue with chalk powder).
tut01.jpg 85.82K
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