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UDcMKO

Which Software To Use For Action Figures?

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Sculpting is another thing, but my interest is mostly on joint articulations of the figure.

I've been drawing my joint ideas on the papers, and I believe it is time to put my ideas into 3D and maybe print them for prototype purposes.

I want to know which software toy designers use to design joints and etc?

I especially want to know what those Japanese company people use...

I heard some people use Rhino, Solidworks, 3Dmax and etc.

If any of you guys are familiar with some toy companies, I will list them out and maybe tell me which softwares they use...

 

1. Good Smile Company (Max Factory Figma line.)

2. Bandai Japan (SH Figuarts line.)

3. Mattel (Though I am not a big fan of this line, I would still like to know what they use.)

 

If any of those 3 lists ring a bell, please help enlighten me, so that I may have an idea which program to look for...

To do some research on those programs, before I actually decide to buy one.

Thank you.

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