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Guest yasar ayar

Bugatti Veyron Surface Modelling

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Guest yasar ayar

Hi everybody,

although work has not been finished yet, i would like share my first post.

drawn with SW

rendered by PW360

note:due to my poor computer configuration, renders were not taken as i desire:)

your recommends will be highly appreciated

i hope you enjoy.

 

post-30996-1293973958.png

post-30996-1293973995.jpg

post-30996-1293974091.jpg

post-30996-1293974113.jpg

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Guest Shift1313
Hi everybody,

although work has not been finished yet, i would like share my first post.

drawn with SW

rendered by PW360

note:due to my poor computer configuration, renders were not taken as i desire:)

your recommends will be highly appreciated

i hope you enjoy.

 

post-30996-1293973958.png

post-30996-1293973995.jpg

post-30996-1293974091.jpg

post-30996-1293974113.jpg

 

 

welcome aboard and good job on the car. The first couple things that stand out to me are the lower portion of the front bumper, the reflection across the door/front fender and the front grill bezel.

 

The lines on the front bumper are a little wrong. Your lines go out and then back in. They should either be straight or taper in slightly.

 

The bezel for your front grill isnt consistent. You have your grill on the outside where the actual grill should be inside of the lip.

 

The cut away from the bumper into the two openings is a little off next to the main grill.

 

And in your side view you can see a big jump in reflection when going from the door to fender. Now this area does have a good bit of curvature but it shouldnt make the jump right at the door seam. That leads me to believe you drew the door and the fender as two pieces rather than one and split them.

 

The only reason i noticed some of these details is because i drew the car in sw not too long ago(havent finished it). Ive added a few shots that might help you see the difference. Note that i drew the par hermes grill bezel with the grand sport style bumper. I havent added body seams yet.

post-40067-1294080023.jpg

post-40067-1294080032.jpg

post-40067-1294080049.jpg

post-40067-1294080055.jpg

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Guest yasar ayar

tnx a lot for valuable (CSWP) comments. i agree with all your points (front grill, bumper, reflection of side door and fender...)

when you look at pic, continuity is not so bad.right?

the real problem is render. as i mentioned. i will render again then try to post later.

 

post-30996-1294164133.png

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Guest Shift1313

Yes it looks very good in the curvature evaluation view. Its weird that the reflection would be so different in the render. One note for you on rendering with the metallic car paints. You can reduce the texture map so it doesnt look as grainy. Its better on higher quality renders but it is very hard to reduce the grainy look of a few of the metallic paints. When you render it next time use the white car paint or one of the high gloss plastics.

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