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Guest yutyjytj

Complex Modelling For Tap

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Guest yutyjytj
I played around with it for a couple hours today just to see what I'd come up with. It's relatively straightforward, though admittedly my model is not quite right on the bottom where the three arms converge. A bit more playing around would get it there though.

 

Modeled and rendered (kinda) with Inventor 2010.

 

 

good job.

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Guest MikahB
good job

 

Thanks - it sure isn't great. As with most things, I got up this morning and wasn't happy with it at all. I fiddled with the proportions a little and it's closer. On 2nd thought, I think I might need to model the base of the 3 arms as a single shape rather than trying to smoothly merge the three with the body after the fact. Either way, an interesting exercise.

 

At some point I'll come back and model the internals - might make a good tutorial for my website.

post-33040-1268588258.jpg

post-33040-1268588295.jpg

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well, here's my attempt... I've done faucets before and this old style has it's challenges.. but, once you tweak/set the boundaries for the flow... it works out. (although my models boundaries do need more tweaking, SW2006 PW2)... ;)

post-5796-1268759433.png

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Guest patywagon

Will this be broken down into a full tutorial? Anyway of sharing a completed version?

Thanks

 

well, here's my attempt... I've done faucets before and this old style has it's challenges.. but, once you tweak/set the boundaries for the flow... it works out. (although my models boundaries do need more tweaking, SW2006 PW2)... ;)

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Here's the file...

 

this is a basic modeling layout,... called,.. patch or boundary modeling.

You add profile curves to define the general shape, add the valve/inlet/outlet surface caps and then close the open boundaries in between.

 

...also a basic video showing the model.. (no audio).

 

http://www.zxys.com/misc/2010-03-18_1157.swf

 

..enjoy! :D

post-5796-1268950016.png

drip_zxys_SW2006.zip

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