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Bwaugh

Brad's Sketchbook

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Guest Austin Brown

Where have I seen this sketch before?...haha!

 

BTW, when were you in HK? what for? It's been an experience I'll never forget.

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Yeah, seriously, I can't remember who did that glove but I needed something to sketch today and I thought of it. Who did it and where? I can never keep stuff straight between here core and idsketching.

 

I was in HK for a client about a year ago. I had to do some QC stuff as well as meet with a couple vendors he wanted to check out for sewables. I spent about 2 weeks in HK with a break of about 3 days in shanghai in the middle there. It was awesome.....and free.

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Guest Austin Brown

the guy that did that glove is a good friend of mine. his thread is in here somewhere under amarsh23 - i think. he's a classmate of mine, and a wizard with anything ID.

 

The great thing about Hong Kong is that even if it's not free, most everything here is cheap - as long as you don't have to find an apartment! I'll really miss it.

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As one designer to another, please stop with the hubless wheels. They only offer advantages in some situations, but they have many, many, MANY disadvantages. One being the rim itself must be extremely strong, thus overbuilt, thus HEAVY, and the fact that dirt and grime can build up on the rim itself, where the rollers contact it, creating more friction and drivetrain loss than a standard wheel.

 

They look cool, but ultimately they scream "Designer BS" to me. I'm digging your courier bag renderings though. Hot.

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You're right. In my defense, it was an old project that I did while I was still in school. I'm sick of it now but I keep having interested people e-mail me so I may try to rework it, who knows.

 

I appreciate your compliments though. The client I did that for actually stiffed me on the last payment. Told me it was all unusable crap. Hahahaha.......ouch.

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Cash, you're right. Can you be more specific in your critique?

 

MBW, it's just an render from a vector drawing but if/when I rework it I put in some more expressive lines.

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It looks like you're shading with a little tiny airbrush. The middle patch of the shoe has a bunch of areas where it goes from a little bit darker to a little bit lighter. Do your shading with the largest airbrush you can to get a smooth transition, then tighten it up on areas that have less curvature. The shading you have now almost gives the illusion of hard creases.

 

The core77 guys have some great footwear examples, even though most of their stuff is analog the same concepts carry over.

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