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Hi all, I am developing a range of replacement scissor handles for a company manufacturing disability living aids and have now come to creating 3D ready for a few SLA prototypes. I am a little rusty in 3D as I've been working for bank for the last two years so am looking for some really great tips for modeling something of the like with very little uniform curvature throughout. Just as an idea: I use both Solidworks and Rhino and know the two would require very different approaches. I would rather complete the model in SW as manufacturers have asked for parametric data, and also I've had many problems in the past with sending Rhino models to rapid prototyping machines. Thanks in advance! Oli PS Good to back on the forum after all these years!
Hello, im new to this forum and was wondering if any one had information to share on what software toy companys are using to develop new products, specifically more organic designs like ,action figures or the types of toy characters you would find at Mcdonalds(suitable for injection molding) I'm using Rhino at the moment and have used Zbrush for a few years making props for theme parks but the two programs don't work as seamless as you would think are needed for a toy production work flow. ive seen an example from solidworks that fisher price was using their software but most of there designs are blocky and colud be done in almost any cad software. does Mcfarlane toys use injection molding? if so how would they get hard molds made from there sculpts? most factorys seem to be using cad engineering software to make their molds and require stp files not stl. if your working in Rhino, solidworks or inventor/alias this is fine, but they are not capable of making expressive characters suitable for plastic injection molding. is there any software that allows you to work on a mesh and convert it to a polysurface that can be exported in STP format. any info on inventor and mudbox? any information would be greatly appreciated or links to any other forums? Thank you