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robprickett

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Posts posted by robprickett


  1. I'd like to get an opinion on what the most logical option is for doing "sketch" modeling of automotive/hard surfaces.

     

    I have several years experience in Solidworks and have some experience in Alias. I'm planning to do final surfaces in Alias and import to SW to be handed off for production parts.

     

    For frame of reference, this is for a motorcycle that has production databases in SW. I'll be styling the tank, seat, tail section, fairing.

     

    What I'm wondering is, what is the best software package to use for doing quick sketch modeling for early ideation and peer review?

    The 3 logical options I can think of
    1. Get faster at Alias to the point that rough surfaces/models can be turned out at a rapid pace

    2. Learn a new package that has a bias toward speed rather than production/class-A precision... Modo? Z-Brush? - I'm very open to suggestions here.

    3. Work in physical mockups instead, logically (per the application) automotive clay - though my skill level here will also demand time investment and the purchase of a 3D scanner.

     

    Thanks in advance!

     

     

     


  2. I see; Maybe I've been hesitant of appearing sloppy - I find most of those pages (Nugent's) to be just that (yet I love IDSketching.com)- Ive got tons of really rough sketches like this in notebooks, but I guess I felt they looked to rough to be presented.

     

    Perhaps I will revise my perspective on the matter. Let me see what I can put together in the next week or two; I'll follow up when I have something formatted to run past you.

     

    Thanks,

    Rob

     

     

    For examples check out the suitcase sketches here:

     

    http://www.idsketching.com/sketchbook/spencer-nugent/

     

    You can see the sketches are still pretty loose, but there are a ton of different ideas and you can really start to see how someones thought process works - and that's key.

     

    Those new sketches you've shown are nice - would love to see more if there were any. If you want to add some material for fun, consider just doing a week of sketching to explore an idea.

     

    If you were interviewing the biggest thing I would want to see is your process, so seeing more of that material is key. It's clear you've got a good skill set - I think you just need to craft your portfolio in a way that really tells that story.


  3. Cyberdemon,

     

    I see what you're saying; Glad I could get your advice. Would you have any reference material for me to look at, like a good example of a convincing presentation illustrating what you described? - I know I've seen some samples of this, but never in the context of quality drawings, usually just badly drawn primitives with slight variations.

     

    I would be interested in what your opinion would be if I was applying at Motorola; what holes would you poke if I was interviewing to design electronics?

     

    Also, I did just finish up this project; I wonder if it adds credibility along the lines of what you're talking about:

    http://www.behance.net/gallery/Cafe-Sportster/2011459 (Click to Enlarge Images)

     

    Thanks a ton!

    -Rob

     

    Rob,

     

    Overall your portfolio materials and presentation iare actually pretty good, but in my opinion you've made a glaring omission on the ideation side. There isn't enough sketching, or enough materials that tell a story of "I had 20 ideas, and here is how I filtered them down to the final solution and why it is best". That may be stuff you have in your full portfolio, but I'd recommend putting at least 1 or 2 more of your best samplings on there of your sketching. If it doesn't really exist or the sketchings are too quick and dirty, consider revising or redrawing them to at least tell that story.

     

    I get that you can pump some CAD, put out some renderings, but what I'd really want to see is "this was the complex problem, and this is how I got there" and tell me that story in a visual way (sketching, concept models, etc).

     

    Understanding your process is key. You've shown a little bit of process but mostly it's only a quick snapshot of different elements and not the complete story. You don't need to tell that story for every project, but pick your deepest project (preferably not the exhibit or POP stuff as I find that those stories tend to be more about aesthetics only) and go deep into your process.

     

    On the shampoo bottle for example, you show some nice bottle sketches but it's a very broad sample and then bam - final solution. It would be nice to know if that concept was just picked at random, or by a client, or show how you evolved it.

     

    Now if that stuff is in your full portfolio and you've presented it, I'd think about how you're interviewing and selling yourself. Show yourself off in the best light possible and how you've brought those thought processes to your work.

     

    Overall nice work and a good, clean site layout though. Keep at it.


  4. Wacom, Wacom, Wacom.

     

    Get a Cintiq if you have the $$$ They start at $1000 and the 12" is very capable.

     

    Otherwise check out the Intuos line. They are great too, you will just need to get used to not looking at your hand while drawing... steeper learning curve but just as useful.

     

    which brand for graphic design tablet plz??


  5. Portfolio: http://www.robprickett.com/

     

    Need a serious review. Please do not hold back.

     

    Shooting for Junior/Associate Designer positions. I'm getting inquiries and interviews but falling short on the hire. Before I completely call it bad interviewing skills (which is probably a factor) I want to hear perspective from professionals.

     

    Please do not reply unless you have at least 2 years experience OR have hiring power.

     

    Thanks!

    Rob

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