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engio last won the day on April 21 2012

engio had the most liked content!

About engio

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  1. Looks quite good, but it needs to have more reflections and "birdpoop" to make it pop. Unless you intended it to be a matte object. Check this section: http://www.productdesignforums.com/index.p...ost&p=11678 Also move up the reflection to touch the wheels, right now the MC appears to be floating. The reflection needs to be adjusted to the perspective as well, not just mirrored down. Windshield needs more work to appear transparent. Good job, keep at it.
  2. It can definitely be learned, but needs lots of practice to get good, and fast. Check out the mentioned Scott Robertson DVD, there are lots of logical approaches to constructing your geometry. When you understand the rules, you can practice them to ultimately be able to forget about them. I usually doodle hideous creations to get a feeling for a concept, and form it in my head. Depending on who it needs to be presented too, I will make a presentable digital sketch, raging from very loose to very tight. After that I will go to CAD and work on details, surfaces etc. As mentioned, CAD approach is very iterative, and often means you have one idea that you polish as it is extremely daunting to realize that the idea is flawed and you need to start over. But, I must say it can also depend on the product. I once worked on a ladder, which is all aluminum extrusions. That was way faster to CAD a bunch of different configurations. However - before doing that I still made a bunch of sketches of how the profile would look. My edu is a BSc mech eng light and a MA in ID. At work i'm responsible for the design of things and delivering a proper model with drafts and thickness and what have you.
  3. I think elegant form is the way to go for sheet metal. Check out some hi-end kitchen equipment and bathroom products. Usually they're very simple but can cost a ridiculous amount. Maybe select some better looking screws if they're visible, like torx instead of philips. Black instead of silver. Perfect the fit of parts. For example screws - deboss holes to make it look like the screws are meant to be there, and not an afterthought. If you have operations like sandblasting, see if you can work something else into that process, like a blasted frame around UI panel. Or if you have a forged piece that needs to be grinded, add something like embossed logo that can be grinded down to shininess in the process. Or perhaps you could stamp some pattern in your sheet metal part in the same step as you stamp the part. Colorcoded knobs if plastic - same tooling, different color material. So I guess the consensus is - look into the steps that are necessary to manufacture all your parts, and think about what can be done at the same time to affect aesthetics and/or ergonomics.
  4. I was going to say textures when I read the title. You can also play with texture breakups, combine rough and glossy. Color and material breakups if possible. For example you could use red stitches on black fabric instead of black on black. Invert materials - for example leather can be outside and inside - by having the same material you get 2 different colors/finishes. Although the best way is clever refined form to start with - it doesn't have to cost more to manufacture than ugly unrefined shape, even less. If you already have a product your last resort could be new packaging or labeling.
  5. Depends on what you want your career and your life to be, what kind of person you are. You should visit some of those places and see if you really want to spend several years there, basically starting a new life all by yourself. Having said that - It sounds like what you're really looking for is a change of lifestyle, an adventure. Out of those places you mention I would go for Hong Kong. Obviously the most challenging move, but may be the most rewarding spiritually. And I would think in a couple of years - in fact now already - Hong Kong or Shanghai looks more impressive on a resume than NYC or LDN. Focus on who you will want to impress - art school romantics and MoMa types, or a VP of a global company that wants to produce products for a rapidly growing market?
  6. engio

    Jetson Guitar

    What is the purpose of folding the guitar? An obvious answer would be "to transport easier". The hinge exposes some nasty sharp edges when folded, I wouldn't exactly shove it down my backpack. What happens with the strings when you fold it? How do you play the notes where the hinge is located? Even if you could grip around it, I doubt you wouldn't want to slide my hand over it back and forth. What is the advantage of going fretless? I've never played a fretless guitar, are you sure it works? Wouldn't you have like an infinite amount of tones instead of 24 steps (or how many steps there are, not sure) and thus much harder to play traditionally. You say you wanted to design a truly original guitar.. sorry but aside from the hinge it looks quite traditional. Did you explore any other hinge mechanisms, component layouts, aesthetic directions? Sorry if I'm attacking you, but it seems like you went to prototyping your final model way to early.
  7. engio

    Air Powered Motorcycle

    That's pretty cool. What was the data used for? Was any of it manufactured? Did you design and engineer any of it, follow some drawings, or picked apart a bike for reference? For renderings' sake you should watch out with texture mapping for textured materials such as carbon fiber. Try switching to cylindrical or spherical mapping to avoid those irregular texture breaks.
  8. engio

    Help Me Make 3d Botle

    http://www.productdesignforums.com/index.php?showtopic=3939 http://www.productdesignforums.com/index.php?showtopic=10168
  9. engio

    Curvature Tools

    I would imagine it being used as some sort of evaluation tool, to see which way your curve bends and how steep. @Cyberdemon: what do you mean you use as little curves as possible? What do you use?
  10. engio

    Koss Earbuds

    Nice sketches. You have to watch your proportions. The main scale reference is now the the jack - which I assume is the standard 3.5mm? If so, the earplug will be huge, way to big for human ears. Also not so sure about the ergonomics of the jack angled inwards. Actually, is it really useful to be able to remove the buds? I can see the point with big headphones, but the smaller plugs? I like the thumbnail in the bottom left, it says KOSS to me more than anything on the page. But if I were to purchase a pair of earplugs, it would probably look like concept #9.
  11. engio

    Aligning Bodies In Solidworks?

    Create planes? You can make points on edges at 50%, create planes through those. Or sketches, those have midpoint constraints. Difficult to say without seeing the geometry, be creative.
  12. Is there a part missing? I think I remember something about you posting a prototype with a band around it. If that band is another color (lime?) I think the logo would pop more against lime background and would not need texturing of the clear case. Another idea, what if you textured part of the case to make it look like floating in water? Here's a bad photochop How much will this retail for?
  13. engio

    Woo Hoo I Got In!

    Congrats! You have all summer to practice sketching!
  14. SW10 added that mouse-gestures-wheel like in Alias, and more productive dimensioning tools in drawings (hover-on popups, autosnaps etc)
  15. I would go for Solidworks if you're set on getting a single package. It can do all of the things you mention, but not world class. * Modelling - OK surfacing tools, lots of clever features like parting lines, ribs etc. And of course all your usual extrude/revolve stuff etc. No polygons though, but I'm not sure why anyone would want it. * Analysis - can be done, never used it myself. * Rendering - you have Photoview included which is easy to use, but is at the lower end. Although what are you clients expectations? Chances are they will be blown away even by that (gallery ). If not - get a standalone app like Maxwell, Hypershot, Showcase etc. * Animation - can be done, keyframe style. Not sure if you can output raytraced animation without having PhotoWorks. But if you just need to show the mechanics, maybe you don't need it. * Drawings - add views, add dimensions, add notes, add BOM.. anything your engineer needs. * RP - you have a good indication whether your model is a solid or a collection of surfaces. Once you have a solid, you can safely send it to your RP vendor. * Ease of use - the GUI is quite intuitive, and you have a lot of tutorials online, like this very site. I had no problem tranfering to SW, but I had previous experience with ProE and Rhino. * Speed - depends on you. Frankly, if you have not not had experience with parametric CAD before, I'm not sure how you expect to pull off all of those things you listed. But that's up to you. * License cost - I think SW is one of the cheaper alternatives out there, is widely used, and can output and import alot of other formats. - For the record, I work for a handtool manufacturer, and we use SW from start to finish (which is tooling). It's not ideal for ideation thou, we do that on paper. We model roughly what we want, and can later push and pull dimension driven stuff to tweak the proportions, thanks to the parametric nature and Instand3D.

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