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Everything posted by Porro

  1. Hi all, Would love to hear from your comments and feedback on a slideshare presentation that I created called: 11 Design Strategies of the Next Decade. Thanks in advance! Porro
  2. Hi, And no, sketching will never ever die out as long as we do design. It is the rawest form of expression, and the most direct means to get an idea in your head into a medium you can communicate it to someone else. All the major design studios, BMW Design Works, Philips Design etc., advocate strong or at lease a decent level of sketching ability. Even Hollywood studios only used digital renderings for production purposes. Concept rough sketches are the meat of a production design. My suggestion is to look at the translation of sketching into 3d and how that can be done more efficiently? Good Luck.
  3. Thanks for sharing the link Wai Kit. Other things to consider is also the target market as well as the sales and cost targets. Good Luck!
  4. Porro

    Icsid Congress 09

    Hi all, Just like to share:
  5. heh-heh...it will be fun!
  6. Thanks for the plug Waikit! Looking forward for a chance to work with you.
  7. Porro


    This would be mine: www.twitter.com/designsojourn See you all there!
  8. Porro

    Porro's Portfolio

    EDIT: 15 April 2008 Hi all, I thought i'll jump on the band wagon and show some of my graphics from my portfolio of past work. I've deleted some of my more crappy stuff from this thread and added some new work! LOL. Oh not all of it is mine, I worked with some pretty good designers, and they have been credited as an when. I'm also located at Behance and Design Related. Please add me if you are also members? Also: I'm currently working on my personal website/portfolio/portal and should be done in a bit. When i do, i'll update this thread with the link to my website. Meanwhile do check out my blog! Industrial Design Work Bauhaus Inspired Plasma TV | Red-Dot Design Award 2005 Luxury Portable DVD player Modular Series Home Entertainment Concept | Red-Dot Design Concept 2006 Next Generation Electrostatic Speakers | CES Innovation Honoree 2007, Good Design Award 2007, Featured in Wired Magazine. Experimental Design Work Un-P3 Project Haptic Experiments in Fabbing | Exhibited Singapore Design Festival 2007 Haptic Concept Wave Concept For more information check out this link. iPoor Ipod Parody T-Shirt | Sold Out, Featured Engadget China, Sydney Morning Herald, Design Spotter.
  9. Porro

    Porro's Portfolio

    hi tuvie, sure not a problem, please do link back to my site www.designsojourn.com? Thanks! rdgs Porro
  10. Andrew, That Audi sketch is crash hot! Well done and you have a lot of potential for a great career in automotive design. Best of luck! rdgs P
  11. Porro

    Arian's Portfoilo,

    Hi Arian, Nice first go. It is hard to get perspectives right in big objects. I would imaging this is as big as a building. So you would probably need 2 horizon vanishing points. You currently have one on the left, so you need on on the right as well. Now as this is a big object, and imagine if you are standing at the bottom, you would also need a vanishing point at the bottom to give the illusion of height. Good luck, and have a try? @cash68, I hope it was an attempt of a joke, abet a poor one. Everyone is entitled to his/her opinion, but lets not get personal here.
  12. Porro

    To Mirror Or Not...

    From what i understand, you mirror a car concept because it is cheaper to make half a car model! To mirror or not mirror depends on your surfaces. Sometimes when I am building complex surfaces, i have to mirror it as I need to use the surface half way point as a reference arc or spline. I would not let it bother you too much, as long as you control the tangency between the 2 mirrored faces.
  13. Porro

    A Novice's Mp3--car

    Basically if I am not wrong, it is an MP3 player that transmits the music via an FM channel and you can play if back via your car radio by tuning into that channel. In terms of the design, it is a good first go. I would spend more time exploring your form on paper, before you go into 3D. Leave 3D to last as you dont have any problems with it!
  14. Porro

    Porro's Portfolio

    All right guys updated April 15, 2008. Check out the first post!
  15. Great post. Ideas are great, but we must becareful not to get carried away. The reality are ideas are dime a dozen, execution here is the key. I recently wrote a post here that describes this issue: So now we have that frame of mind, we need to look at what we want to do with this patent. This is a multi-fold discussions with many considerations. The Intellectual Property Protection Myth Personally for me I have long given up on this IP nonsense. If your entire business plan is backed by an IP you got a problem. It takes only about a 10% modification of a design to over come an IP protection. Put it this way if you really wanted to take the effort to copy something its not really that difficult. The reality is an IP only has specific coverage, and if your technology has value and multiple applications then by all means protect it and sell it. IP is a sink hole of funds, but if you can farm it out for royalties then go for it! The real rules of the Game The reality of things are a successful content (music, product, object etc.) is more than IP. It is a well oiled engine of branding, design language, technology, manufacturing, and marketing. All added together makes it a hard act to follow. Just look at Apple? Their products not only push the edge of design minimalism, but their part construction is flawless and extremely difficult to replicate without specific technology. Furthermore any vendor that steps out of line with Apple will never survive due to their brand equity walking out of the door. At the end of the day, my view is copy all you want, but you ain’t getting into the infrastructure I have created. IP and Creatives From a designer’s stand point, content creation NOT content protection will becomes even more and more important. It will also become a discussion of the difference between amateur and professionals. I coined the term Hyper-creative and that will be what design professionals need to become in this new product development era ruled by digital media and the Internet. I digress Anyways back to the issue at hand. You will be surprised to know that many, i say MANY products out today actually infringe patents. Check out this link that describes the Muji award winners infringing patents and you can see how easy this can happen. The reality of a patent is: So you see patents are funny business. There are a lot more to it and you need to ask yourself is this really is what you want to do? Also another misconception is copyrights were meant for written work, NOT designs. You might like to investigate a design patent instead, where the outlook of a product is protected (not its function). The acid test is simple, if a consumer mistakes a copied design for your product then this is considered an infringement. This in many cases is better for us designers as patents were meant more for inventions than forms. Best of luck!
  16. Porro

    Top Designer Reveals All

    Yep Donn is very talented. If you are interested in one of his latest work check out: http://www.designsojourn.com/2008/04/10/11...me-of-foosball/ Very nice foosball table he worked on during his internship at GRO design.
  17. Check out www.desktopfactory.com and you will get an idea on how far this industry has come. USD$5K is all you need.
  18. Hi volt, There are plenty of great design and sketching books at this time avaliable. Just do a search via Google. The good news is, just like riding a bike, sketching is a skill that can be learn and be improved on.
  19. Porro

    Italy Cintiq

    Hi, Take a look at the Wacom europe site. Last time I look, after the exchange rate it costs more in Europe. With the strong AU dollar, buy it in Asia instead.
  20. Most of the time they are, and technology is still seen as a tool. I've recently spoked to my team and discussed the fact they need to understand WHY they are working this phase in sketch/2d/3d etc. And what is the value of doing so. The next step is what more can you do with the tools. This pushing to the edge, and going beyond is IMHO the thing the differentiates the great from the good. Those are great links, BTW, it is not easy to understand where we are moving to, and those links help. Personally if they can just drop a "seed" in the mind of the extent of what the technology can do, the job is done. Here is another thought about second life and virtual worlds. Why don't people design worlds that defy the laws of physics and gravity? Chairs still look like chairs, and people still look like people abet some with crazy outfits though. The opportunity is there but people dont venture much further than coming out of their shell and being something they are no in real life.
  21. Phew what a read. Too me awhile to get through most of it. While this discussion meanders to a lot of things even the definition of ID at one stage the question here still stands out? Why the lack of discussion on RP vs design? The issue here is I think a matter of perspective. To a certain extent it could be a fault of the education, or perhaps the fault of humans, but I'm not looking at blame here. find most of the time RP machines are taught in schools as a tool, or in other words what can we do with such a thing, but in terms of an execution role. It is even thrown into the design process, again as a certain tool to do something. I had the privilege to work in a RP shop for a year, and still this we were using the tool for traditional purposes. What a waste! It really is up to the designer or individual to look past, the function of this object and see what else can it do. Basically, if we can think outside of the box in our work, why cant we do so with our design tools, and I dare say in our own profession? The possibilities are endless really with this tool. We are just holding ourselves back. On the issue of a professional vs. non-professional, we cannot run or hide. The photographer has already suffer this fate. With cheaper digital SLR cameras everybody from Grandma to your neighbor Bob is a photographer. So what happens to the professional photographer? Well for a start, he needs to take his art to the next level. We designers will be no different. We will eventually need to take our art to the next level and become what I call Hyper-Creatives. I've written extensively on the future of industrial design in a world or rapid-prototyping, and personal fabrication on my blog here: http://www.designsojourn.com/2007/06/04/fa...ign-strategies/ Check it out and be prepared!
  22. Porro

    How Do You Work As A Designer?

    The problem is about distinguishing the two. The reality is that Industrial Design crosses many disciplines and many times it is not clear cut. This does give people a hell of a lot of problems especially in the job discription. My advice is to get good at something that is within your strengths but still have the flexibility to look broadly. Such "T" shaped people make great industrial designers. Not engineering or artistic designers.
  23. Hi all, I you have not already, do check out the The Dandelion Industrial Design Exhibition, which is now into our second week. As an official partner of The Singapore Design Festival 2007, the exhibition, hosted by http://IDAsia.org, is a compilation of some of the best work from Industrial Designers from Asia and beyond. Exhibition Link: http://www.dandelion.idasia.org Hope you enjoy it!
  24. Hi all, I'm running a weekly series where I will post one of the 7 habits of highly effective Industrial Designers. Would appreciate all your feedback. Mondays habit is here: http://www.designsojourn.com/2007/08/27/th...signers-monday/ Tuesday is also up with Wednesday in a few hours. Thanks in advance for all feedback given.
  25. Porro

    Andol's Portfolio

    Not too bad, but there is too little contrast as your gradents are all close to each other.

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