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Kevin De Smet

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Posts posted by Kevin De Smet

  1. There are really two primary programs aimed at car body modeling, that's Alias Studio and ICEM Surf. Both were often specifically tweaked and enhanced for their automotive clients. Nevertheless they are approaching 15 years or more since their inception and it's not necessarily easy to work with them. They both use a nurbs/bezier patch modeling methodology. This means fighting with continuity a lot but, you can get some very nice models if you grow experience.

  2. I'm not a believer in this, when something is beautiful it's beautiful, when something isn't – it isn't. What might happen though is different people will look at things for different reasons, some will pay attention to the colors others the shape yet others its function. This simply weeds out designs that can't hack it on all of these front and so is not 'beautiful'.


    I'm also not a big fan of minimalism, others may find it attractive, but I find it boring.

  3. I'm not a huge fan of simple, because I think it's boring. Really that's about it. But there are always exceptions, as Koman touched upon and I agree more extravagant designs are less ergonomically widespread. I can't stand all those funky shaped big mice that are supposed to "follow your hand" and whatever they try to claim. Might work for some people though, but not for me.

  4. I understand consumer products are mass produced products. Profit in numbers. More often than not, the products are pretty good and of a fair level of quality. What I don't get is how they can sell for so little and still make a profit in the end?


    The price you pay in the store sometimes seems to hardly even cover the gas it took for shipping and handling!


    Of course I'm not complaining but I am intrigued to know how they manage to do it.

  5. I'm thinking more like one big cylindrical surface, with plenty of control points and then a lot of pushing and pulling those control vertices. Solidworks may just be doable as well, create a cylinder and extrude it, then use the Freeform feature and add lots of curves and points on those curves, then push and pull.

  6. I export solids and surfaces to Pro E on a regular basis with no issues, it's just a matter of finding the correct workflow.


    What does Pro/E do with high degree surfaces?


    I think Solidworks will degrade everything to degree 3, but I don't know if this changes the actual surface at all. Certainly room for concern, considering you think you're using Alias for top quality surfaces only to have them dumbed down when you get it to your engineering package.

  7. An ATI FireGL card should work too, as long as it's a 'workstation-class' card.


    Which I think is whacky because all the fancy effects are essentially shaders right, and gaming cards are the masters of shaders and effects. And it's not possible to say the workstation cards render them more realistically because that's just not possible in real time anyway.


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