Jump to content
Product Design Forums

Treasurebox

Cadjunkie

Members
  • Content Count

    48
  • Joined

  • Last visited

  • Days Won

    1

Cadjunkie last won the day on March 10 2011

Cadjunkie had the most liked content!

About Cadjunkie

  • Rank
    Level 1

Previous Fields

  • Status
    Professional
  1. Hands Down.....Modo, by luxology. Sub-d modeler, renderings, and animation. And as FYI, iRay is not new, it's the same rendering engine that Bunkspeed now uses. Keyshot use to be what Bunkspeed 'rented' but then switched to iRay. Also purchasing Catia just for renderings is INSANE!!! Just 2 cents
  2. Cadjunkie

    How To Use Solidworks Indent Feature?

    What version of SW are you working with? I ask because if you aren't on 2011 then I can't send you an example file. Until then here is a video to watch. http://www.youtube.com/watch?v=c6gVb8BGNeo or http://www.gabijack.com/wp-content/uploads/videos/Indentvideo.htm Hope it helps.
  3. Cadjunkie

    Solidworks

    voodoochile: Four possibilities... 1) Create configurations of your part files suppressing all features that are taking a long time to rebuild. Use "Feature Statics" to find out what is taking the longest time and if possible suppress'em. This method will take longer than others, but at least it'll free up the weight on the RAM. 2) Try loading and working Light Weight. Since you only have 32bit OS, you can only address up to 3gigs of RAM and that can only be done with the 3gig switch. 3) Save the Assembly as a "Part" file. Open said new part file and use the "Save Bodies" operation to push out what bodies you need in the Assembly and then do the animation. 4) Insert a New Part file in the Assembly and use the "Join" command under the Features menu and fuse together the model. This again will require you to then create a new assembly of the "Fused" Part Files. Hope these work around help....Though if you get a 64bit machine, OS, and like 16gigs of RAM then all this basically goes away.....
  4. Cadjunkie

    Mates And Following A Path

    voodoochile: mates are "theoretical" in that they add constraints to limit a certain movement. With that said, some of what you want to do is a current limitation....BUT... it's always a case of once you know the rules you can bend them. The sketch geometry you have that make up the grooves that the pin would drop into has to kind of "change" if you will. From you've shown in the pic, using a CAM mate would allow you to "achieve" the result desired. Keep in mind that the CAM mate would only be for one slot because the slot comes back out and getting the pin to follow the full path....not so much. Your sketch geometry needs to be switched from the two tangent arcs to a fit spline. This will allow for the pin to move along path. Again, this would really only work for one slot. If you want "real time" drop in" movement, then you would have to use "physical dynamics" and that would be a bit much depending on your computer, number of mates, and few other factors that could get tax the program. Hope this helps, if not, post the file. Pieces...
  5. Cadjunkie

    Proe Vs Solidworks

    Solidworm: let's take that with a grain of salt shall we. I have built a model in Pro/E that brings it to a scream halt and that was before I broke a sweat. If you're not running a 64bit Processor, Quad 8 cores, with at least 4-8gigs of RAM, then your fooling yourself a lot more than you think. Both programs are hungry for processing power, so it's not like Pro "never" suffers from the same issues. And speaking of Parametrics and Rhino, it's official. Rhino has a new add in, Not Grass Hopper, right now to download and have full parametrics over your model... Now put that in your pipe and Smoke it..... :thumbsup:
  6. crispdesign: Kevin was right save for one thing. You want to slide it all the way to the right, just before the red. For renderings you want the model to be as smooth as possible. In order for this option to work for an Assembly make sure the option "Apply to all reference documents" is checked.
  7. Eobert, Let's take it from the top and work our way down... 1) As mentioned by under dog, Control-Q cannot be stressed enough. But for the best results make sure "Verification on Rebuild" is turned on in "Tools, Options, System Options tab, Performance". This may make your rebuild time slower, but it makes sure that 100% is on point with your model. 2) Mirroring, in general has it's place, but use it to mirror the door, the wheels, the lights. I would never suggest mirroring for the hood, the bumper, the windshield, the roof. You're just asking for there to be a seam even when the surfaces are knit. It's just the nature of the beast. 3) Don't forget that you can always "overbuild". Meaning take the surfaces past the point where you want them to be and then trim back exactly where you need them to be. Take a look at this model "Efebo Seat" as a good example. It can be found here www.ragde3d.com/free_dowmload.html 4) Though converting entities can be a really great tool, make sure to never use a silhouetted edge as what you are converting from. Converting from an edge is fine, but even that can lead to some unwanted changes depending on how your surface topography changes. 5) That cyan line you see on the screen means that it is an "open edge". With out being able to see the model, just know that there is a gap in the model and SW is trying to show you as such. 6) As far as that sweep not working, you have to composite the curves together into one path for the sweep. Again, sucks, but now that you know, life will be a lot easier. 7) 3D sketches tend to get "wonky" at times due to whatever solver SW is using behind the scene. If you are going to use it, try to keep in mind that the X,y,z system can trump some of the "traditional" relationships. Here are a few sites that can more than triple the understanding of what SW is doing. 1) http://dezignstuff.com/blog. He also has a surfacing bible book that really explains all of the different surfacing tools and WHY they work and why they fail. When to use a surface fill vs a boundary surfaces. 2) Though some of the material is outdated, just due to what SW has added over the years, www.dimontegroup.com/Tutorials/SolidWorks_Tutorials.htm still has quite a few relevant tid bits. (i.e. WHY the shell tool fails and what can be done to avoid from doing that) 3) Two great sites with SW models to download....www.zxys.com/swparts and www.mikwjwilson.com. On the Zxys site, take a look at the "Auto Seat, Old School Fan, and Bootz" model. And check out the Mach 5 Speed Racer, sick surfacing model and that was in 2001 version of SW. Hope this helps....
  8. lekkaut: If anything start getting into Photoview 360...TONS easier and faster. But if you have to stick with Photoworks, ALWAYS apply anything for Photoworks IN the Part level. Save yourself the headache of trying to do otherwise. This is probably the best resource for anything Photoworks www.robrodriguez.com/wordpress Though if you do decide to get into PV360, check the gallery www.solidworksgallery.com
  9. So figured that it would be an interesting discussion to have about today's 3D Programs and what they are to the real world. If broken down to the 4 essential programs used Alias/Rhino on one side and Pro Engineer/Solidworks...which is a "Pen" and which is a "Pencil"? (i.e. are Alias/Rhino the Pen and is Pro E/Solidworks more like a Pencil where an eraser can be used to make changes?)
  10. Cadjunkie

    Rendering Stl Imports In Solidworks

    Mark, It is probably not the best idea to work with .stl files in SW or any other CAD package really (depending on the flavor of the day) as it is a triangle mesh. Imagine trying to apply textures to each of those surfaces....NIGHTMARE... If you choose to continue to want to work with the .stl, make sure your import option is not set to "graphics body". As this will only make it just that, something to spin on the screen. The inherent nature of how 3D max handles the data vs SW is opposite sides of the coin. So.... you have 4 options. 1) Get a mesh editing program like Geomagics or Rapidform. If this .stl came from a 3D scan or if you plan on working with a lot of meshed data, then these are really good at taking that file, fixing it (if needed) and turning it into something useful for CAD. 2) Get Solidworks Premium which will all the conversion of the .stl to something you can use. (The cost difference is about $2,000 to upgrade your seat.) Keep in mind it get's you more than just the Scan to 3D. There are some other tools in there that may or may not be worth it for your company. You'll have to decide that. 3) Get Rhino which has some mesh to NURBS conversion tools in it. Cost is about $1k 4) Onkio: can take pretty much any 3D file format and convert it to any other. depending on what version you get it can start at about $500. Hope this helps...
  11. Found this lil tid bit of a plug in for both Rhino and Sketch up. And this just after finding out there are Assemblies in Rhino as well. Let's see how the playing field starts to level out now... it'll be interesting to see how this affects the middle CAD (Inventor, Solidworks, SolidEdge) market now that these really affordable software packages are nipping at their heels. www.drivingdimensions.com If anyone has this already or does give it a go, post something back when you do.
  12. Eobert, Everyone has pretty much given some directions as to how and why the model you have is failing. Check out dimontegroup.com. They have some, though somewhat outdated by today's current functionality, it can still give you some major insight into what is going on behind the scenes in SW. He gives a really good break down as to "why" the shell tool can fail. When you realize why it fails, you can then choose to not set yourself up to fail. (No pun intended). You might also check out dezignstuff.com, he has a surfacing book that goes into all of the different features and explains WHY each one is what it is, and when each one works best. As Paul said, it's not just SW that is the issue in that no matter what 3D program you use, Alias especially, there will be work "arounds". Anyone who tells you that they never have a problem in their 3D program also has a bridge to sell you in New York for $1.00.
  13. MikahB: We have passed the threshold of one program being better than the other. There is very little that one can do that the others "can't". I put that in quote in that it is all about understanding the tool, what rules to live by, and how to achieve the results you need. When you start to look at the community of each of the different software packages, also take a look at what 3rd parties also support it. By that I mean if you need to do a lot of gears there are plug in that will generate those gears or FEA or what ever is needed at that point in time. 3Dcontentcentral.com, is probably one of the best independent resources out there for motors, casters, bearings, and the likes. So instead of reinventing the wheel, down load it from there and keep it moving. People will always argue that "mine" is better than "yours" till they are blue in the face. You won't go wrong with any of them. Right tool for the right job. What I would encourage is that you post or at least give something that is giving you troubles. Be it Pro/E, SW, SE, or IV depending on the approach one of these may very well work better for you. But don't sell a program short if your not 100% that it can't do it. I have seen some amazing models created and it's all about your knowledge of the suite of tools that it has. Hope this helps...
  14. 3D Max to SW is a tough nut to crack, but first let's start with what you already have seen... Never, never, ever, never use .stl as a neutral format to swing around to different programs. Did I mention "Never" It is just not a robust format like say STEP, ACIS, Parasolid, IGES....because of the simple fact that it is a mesh. Meshes are great in Max for what it is doing., but not for programs that need to crunch all the math and data behind the scenes. The best thing an .stl is used for is RP'ing. It's not work the upgrade to Solidworks Premium just for "Scan to 3D" plug-in if that is all you need it for. Here are some other possible options: www.baren-boym.com/index.php?page=portfolio&item=90 www.okino.com/conv/conv.htm The Baren Boym product is a little more specific to SW, where as the Polytrans from Onkio is a much more universal adapter. It can pretty much suck in any type of 3D and export it back out as any other. But take this with a grain of salt. I mean nothing is ever as easy or as magical all the time, but these can be a good starting point. Hope this helps...
  15. Here are some resources fer ya.... http://www.solidsmack.com/the-iphone-3g-mo...tti/2009-05-19/ http://www.productdesignforums.com/index.p...iphone&st=0 http://www.solidsmack.com/solidworks-surfa...del/2009-05-13/
×

Important Information

By using this site, you agree to our Terms of Use.