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Dastardly_Dave

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About Dastardly_Dave

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  1. Dastardly_Dave

    Free Hand Product Design Sketches

    Lovely sketches Sang....can you tell us a little bit more about your process? Are these just for fun, practice or from a brief? To get to what you have here are these the initial sketches are worked up from underlays? All traditional material or much digital? Thanks for sharing, D
  2. Dastardly_Dave

    Do I Really Need A Prototype?

    By the way you definitely need a patent. Patents are the first step to doing business, if you don't have one why wouldn't your manufacturer just take your idea for themselves? Or why would they trust that you've not shown it to some else who has taken it?
  3. Dastardly_Dave

    Do I Really Need A Prototype?

    If you cant afford the conventional route what makes you think you can afford production tooling etc? If you intend to licence your idea or sell you idea that is another story, you may be able to just bring your idea to the concept stage and let whoever you sell it on to, to deal with manufacturing etc. Just for arguments sake, your design will be injection moulded. Even on a cheap mould say €20,000, can you afford one little mistake? Can you afford to have a wall, or a rib not fill correctly? Or not have an assy mate correctly? Answer is probably no, as engineers who are required to tweak this are expensive. You need as many prototypes as possible/affordable and necessary. Start with a concept models-a simple form model and a simple function model to explain your ideas to your audience. When you've got the req'd feedback to move closer to manufacture I'd suggest an alpha prototype, either using production methods/materials or close alternatives. Prototypes will always throw up unexpected little problems, you'll always learn from them. Best of luck with it
  4. Dastardly_Dave

    Car Design Feedback

    Most important thing for an IDer is your end user. Not entirely sure how that translates over to car design, you may opt for styling as your forte, but at the end of the day if you design your product around your user, based on sound user research you'll be quite successful. For sixteen your drawings are great, I loved art at your age and would paint and draw people etc, and only got into doing product renderings during my course....that said I'd always be sketching products too, but never at a rendering level. If you are looking for something to improve on, it'll always be line work and proportions. Nice job and keep up the good work and the posting.
  5. Dastardly_Dave

    Advice Please

    What volume are you looking at? 10?1000? 100,000? For very low Volumes you could CNC Mill it. Some options: DieCasting Investment Casting Superplastic Forming maybe for larger quantities. Most likely would be Sand casting. It looks chunky, which can emphasise the quality of your design, but maybe you could use a lower section thickness to save on material costs, while still keeping that look. If you really want to go ahead with the project visit www.firstcut.co.uk they'll give you a quote on milling. Let us know how you get on. Regards, D.Dave
  6. Dastardly_Dave

    Photoview 360 Renderings

    It really depends on you. I've heard great things about Bunkspeed too, but I feel that with Vray once you put the work in to get over the learning curve, is excellent. I've always got great results form Vray. Put work into lighting and building your materials and you'll be good at any rendering program. Do a little reading to understand a little bit about the terms used for each parameter....yo can only get so far by fooling around. Digital Lighting and Rendering is a great all rounder of a book about rendering. I'd say pick up a copy if your interested in learning more. Keep up the good work and keep posting images it's good to see how others work.
  7. Dastardly_Dave

    Photoview 360 Renderings

    H ROA890, My advice would be to work on your materials as much as you can. Solid works 360 is very glossy from my exp, and while it does look kinda cool it can be highly unrealistic. Try to get samples of the materials you're specifying and replicate them in a neutral white environment. That said maybe your materials are that glossy. Keep up the good work lad it will pay off. I'm a Vray lover but I'm learning Maxwell at work. Try Vray if you've got Rhino as there are lots of resources from the Vray community i.e. hdri's, materials, lighting configs, mock render studios. Best of luck Dastardly_Dave
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