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admin

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  1. Like
    admin got a reaction from Raalednav in Tv Cabinet   
    welcome to the forums and posting your first topic here.
    interesting concepts..a box in a box.
    perhaps you can add more details like hinges and handles (or a feature to open it?)
  2. Like
    admin reacted to liori in What Software Are Toy Designers Using?   
    Hi B Macneil
    Welcome to the forum.
    In the toy company that I was working for we used Pro-Engineer but as you said, it's pretty hard getting a really smooth organic surface with it.
    I think that your best choice would be to use the Tsplines Add-on on your rhino software. I have tried it a bit and it works great. You can convert files to STP from it.
    Another thing to think of - I'm pretty sure that some Action figures (the small ones that fit on pencils back for example) are not Computer designed, but are sculpted...
    If anyone knows differently I would be happy to hear.
    Sculpted figures are being produced in a different method which doesn't require Computer programming - maybe you should look into that.
     
    Lior
  3. Like
    admin got a reaction from Delood in "Design for a Changing World"   
    International Design Competition // "DESIGN FOR A CHANGING WORLD"
     
    Delood in association with Living Divani and Casaviva is hosting its first international product design competition, DESIGN FOR A CHANGING WORLD
     
     
    Brief: Design For a Changing World
     
    The world today is changing rapidly in ways that we have never seen before. Society, technology, the environment, everything seems to be in constant transformation, everything seems to evolve creating constantly new conditions. All that can be considered “contemporary” today, tomorrow may be “outdated”, and all that is considered given today, tomorrow may no longer exist.
     
    In this constantly changing context, we ask that you “freeze” time and capture a moment of this process of evolution, exploring the thin line between static and dynamic design.
     
    Guidelines:
     
    Delood Competition Invite.pdf (774.77K)
    Number of downloads: 0
     
    The competition is open to both professionals and students.
     
    Participants are allowed to submit one project each in the fields of: furniture, lighting, home accessories, tableware.
     
    Participants that choose to work as a team can only submit one project.
     
    Projects should not be in production or previously exhibited.
     
    Feasibility is as important as the idea of the project.
     
    Participants can send up to four A3 panels consisting of: renders,mock ups, sketches, or technical drawings.
     
    Submissions open from 01 October 2011 and close on 31st December 2011
     
     
    For further questions please contact us on: competition@delood.com
     
     
    We invite you to join us on our Facebook page to get updates regarding the competition.
     
     
    Awards
     
    The winner will have the opportunity of seeing his/her work realized by Living Divani.
     
    The top3 winning entries will have their work exhibited in the Delood one year anniversary event to be held in Athens Greece in February 2012 and will also be published in the March 2012 issue of Casaviva magazine.
     
    20 shortlisted entries will have their work featured in the Delood website.
     
     
    Jury
     
    Piero Lissoni (Lissoni associati)
     
    Stavros Papayiannis (Onstage Design)
     
    Nikolas Travasaros (Divercity Architects)
     
    Angelos Delivorias (Benaki Museum)
    Attached image(s)


     
     
    Ranged Event
    From: 01 Oct 2011
    To: 31 Dec 2011
     
     
     
    View the full article
  4. Like
    admin reacted to jkbaker in Customisable/modular Chair   
    I like the idea for the chair, however i can't understand why your intending to aim it purely at students. An adjustable chair can be a useful tool for anyone who spends copious amounts of time sitting, you might want to rethink aiming this at a broader market.
  5. Like
    admin reacted to zxys in Difficult To Model In Solidworks   
    ..here's a go at it... not exactly the image but maybe something which will help spark some direction in you modeling layout..
    thinggg-zxys.zip
  6. Like
    admin reacted to suma in My Portfolio   
    hei dicky,salam kenal..
     
    i would think it is best if u could presented more of the sketch process and idea in portfolio,or just go straight forward with 3d and real product. some company would like to see sketch ,some would like to see "where's the result,or where's the 3d"
    and try not to slank the word like cheetah into seetah or something.i think it make the product lame,whats up with indonesian lecture they never remind us of that kind of things,some were encouraging us to to so .
  7. Like
    admin reacted to IceCalibre in Product/industrial Designers Needed!   
    Jimmy, from the sounds of it, you aren't very serious.
     
    If you truly wanted to start a proper company, you'd put in the appropriate money to hire the proper people and pay them for their investment into the unknown - this sort of spec work is rarely a good solution to find real talent. You get what you pay for, and in this case, that isn't much...
     
    Best of luck, but I would strongly recommend you reconsider your proposition.
  8. Like
    admin reacted to JoeMattley in Another 'what Am I Doing Wrong' Portfolio And Cv   
    Hi,
     
    I'll start off with the CV, and please, don't take this as harsh, it's intended to be advice in order for you to get a job The CV, is like reading an essay. Use bullet points, it breaks things up a bit, only highlight your key skills, skills which your future employer would want to see.
     
    Remove "Martin Harwood, Curricular Vitae", we know it's a CV you've told me your attaching it!
     
     
    This paragraph is very, generic. I know you went to university, you've told me You want this to be no more than 4 lines, telling me what skills you have and what you can offer me. Tell me if you have those mechanical skills, concept skills etc. Tell me about your design skills, time keeping and being passionate I can get from reading through your CV and looking at your portfolio.
     
    Your a designer, maybe try a new approach and think outside the business box. Think outside what is normal for a CV. You have 8 seconds to get someones attention, or it is going in the bin/not being printed out. The role I am in currently, someone sent a CV similar to that (wasn't yours) and because we couldn't find the skills we wasn't interested.
     
    I have done a quick Google search to bring up some other design CVs, have a look at them, and take ideas from them to make your CV more snappy and jumpy!
     
    http://www.embryo.ie/cv/documents/CV%20-%20Ian%20Walton.pdf
    http://media.smashingmagazine.com/images/design-cv-resume/chris_spooner.jpg
    http://s3images.coroflot.com/user_files/individual_files/original_377035_oYelt7uWI6WA6f9c0Xd1afEVT.jpg
     
    If you have to compete with ones with colour, and broken up nicely, then your going to struggle. Best bet is, go back to the drawing board, you have all the information you need to make your CV.
  9. Like
    admin reacted to Cyberdemon in Serious Portfolio Review Needed - Hit Hard.   
    Rob,
     
    Overall your portfolio materials and presentation iare actually pretty good, but in my opinion you've made a glaring omission on the ideation side. There isn't enough sketching, or enough materials that tell a story of "I had 20 ideas, and here is how I filtered them down to the final solution and why it is best". That may be stuff you have in your full portfolio, but I'd recommend putting at least 1 or 2 more of your best samplings on there of your sketching. If it doesn't really exist or the sketchings are too quick and dirty, consider revising or redrawing them to at least tell that story.
     
    I get that you can pump some CAD, put out some renderings, but what I'd really want to see is "this was the complex problem, and this is how I got there" and tell me that story in a visual way (sketching, concept models, etc).
     
    Understanding your process is key. You've shown a little bit of process but mostly it's only a quick snapshot of different elements and not the complete story. You don't need to tell that story for every project, but pick your deepest project (preferably not the exhibit or POP stuff as I find that those stories tend to be more about aesthetics only) and go deep into your process.
     
    On the shampoo bottle for example, you show some nice bottle sketches but it's a very broad sample and then bam - final solution. It would be nice to know if that concept was just picked at random, or by a client, or show how you evolved it.
     
    Now if that stuff is in your full portfolio and you've presented it, I'd think about how you're interviewing and selling yourself. Show yourself off in the best light possible and how you've brought those thought processes to your work.
     
    Overall nice work and a good, clean site layout though. Keep at it.
  10. Like
    admin reacted to Cyberdemon in Can I Put "all Rights Reserved" ?   
    This would mean absolutely nothing. If you are trying to say you are "protecting" your idea, then the laws on how to do this exist differently in every country.
     
    In reality, no one is out to steal your ideas - and there's a good chance that something that may be a new idea to you was actually thought up and documented elsewhere.
  11. Like
    admin reacted to ID2011 in Failed Uni... Now What?   
    It will be harder to get a well paid job. Typically graduates can expect higher wages. A degree just basically ticks a box. Though in general, i have found that people never look at my results and are more interested in the portfolio. If you have a great portfolio then it will help you a lot.
     
    If finishing uni isnt an option maybe you could aim for certification of software skills.
     
    It might be a bit abrupt to ask, but what caused you to fail? What elements of the course do you love/hate?
    Evaluate your strengths and weaknesses so that you can focus on what you are good at and market yourself better.
     
    Success
  12. Like
    admin reacted to Sketchyd in Feedback Please   
    Click to enter, logo is cool, but the page isn't very appealing.
     
    Once I enter the page, the icons for creation, projects, and personalia are a bit ambiguous.
    They all look the same, and they remind me of trashcans... or a bird.
     
    Click on creations, your text is "justified," this looks odd, what was your reasoning behind this?
    I dont want to have to click on a blank box to see what the project is. And because it's blank, it looks like an error and the images aren't loading. I'm not really sure what brandmark means, which makes me wonder what the difference between the 3 sections are.
     
    Theres alot of blue... not really feeling it. Its a bit frustrating that I need to click many times to actually get to see the content.
     
    Think of it as a first draft and try again. If you are coding this yourself and aren't very good, try looking into free portfolio sites, theres alot out there. For example: carbonmade.com
  13. Like
    admin reacted to zxys in Help Please! (Solidworks Loft)   
    ..if you roll back before the Heal Edge, you will see that the edge used for the corner loft is segmented.
    (I chose the delete face feature (body) for the Heal Edge feature.)
     

  14. Like
    admin reacted to Cyberdemon in Thesis Project | Plus One Auto   
    The core concept is not much different from a Smart car other than aesthetically/drivetrain and the proposed packaging (I don't realistically think you have the space required for a small 2+2)
     
    I think the smart car concept (car that was small enough to park perpendicular to the curb or 2 in 1 spot) was all very clever but never quite widely adopted as it needed to be. Plus the parking 2 cars in 1 spot only works if the person stuck in the back doesn't need to leave till after you. It works great for a rendering, and maybe as a fleet vehicle, but that aspect would be impossible to control in real environments.
     
    Even in urban environments, most people aren't willing to give up the practicality afforded by a larger car.
     
    The problem with congestion in cities is also the fact that most people in cities use their cars ONLY for going out of the city. Which means the small car needs to be effective on the highways and on longer trips.
     
    As a pure vehicle design exercise - I think the design itself could have used a lot of refinement. Theres no real surfacing or flow, just a base shape with additional shapes booleaned on and vents cut out. It would have been nice to see your sketch progression to understand why you chose the forms you did.
  15. Like
    admin reacted to Cyberdemon in Kula (Sphere) Chair   
    Well you rendered what looks like a solid metal object, doesn't read as plastic if that was your intent. You can make plastic glossy or vacuum metallized, but that would be an interesting process on plastic that large. Also doesn't look like a shape that would want to be made out of plastic - very large, lots of undercuts and pulls from different directions, etc. Materials inform design, and this seems that it was not looking at any particular way of being created which is what separates the artists from designers.
     
    Concepts read how they are presented - so presenting with a very finished rendering style makes it look like "here it is, I'm done" and putting it out of context makes it even more dramatic.
     
    If you were doing a sketch, would you glue your sketch on top of a full color ad? Generally not, because if you're purely trying to communicate the design of your object it would detract. The faux floor mirror and desert are doing that here.
     
    If you are looking for improvements on the form and design consider presenting work either using a flat simple shader (basic ambient occlusion only is very useful here):
     
    Not to jump at you for it, the design itself has plenty of directions it could evolve but it reads right now as a very quick concept that was polished too fast for "blings" sake and not designs sake.
  16. Like
    admin reacted to Cyberdemon in Kula (Sphere) Chair   
    You rendered a chair - but the inner seat portion of it is showing up basically as solid black.
     
    Also, is this chair machined from a 6 ton block of aluminum and then polished by hand?
     
    In design, you want to show things in context...the "automotive stuck in the middle of a desert" scene isn't a very good use of context for a chair.
     
    Also you show the chair being some type of polished metal, but their is a razor sharp edge where the inner piece (material unknown) meets the outer sphere and that part would be the arm rest.
     
    It comes off as just a couple quick booleans to a shape without any consideration for how it could be made or how it would actually work as a chair. These days it's very easy to do a shiny rendering like that in a few minutes - you need to put more thought into the design if you want to sell it.
  17. Like
    admin reacted to Ronnie_Space in Do I Really Need A Prototype?   
    Hi
    Congratulations on you new idea.
     
    I would have no problem sharing a new idea with a manufacturer, on the basis you have found someone you trust, and have put in place and NDA, 'non-disclosure agreement'.
     
    If it is a unique idea that no one has ever produced, then as Dastardly Dave mentioned, it may be a good idea to protect your intellectual property. Contacting a company such as http://patentfactory.co.uk/ would be a good start and they can do a search for you to tell you if you idea is unique or in anyway protectable.
     
    However, you can spend a LOT of money and time protecting your intellectual property with patents. Another option is to get your idea to market fast and sell. If anyone later copies your idea, you were the original and got there first. (chances are even with a patent it will still get copied..!).
     
    3D CAD is more than adequate to share with a manufacturer to gain information on costs for mass producing your product, a prototype is not neccesary.
     
    However, as a matter of the design process, it is crucial to produce a prototype to prove out your design and test it works. It would be naive to jump straight into making tooling to mass produce a product without making a prototype. Infact, many manufactures would insist on a prototype being made first, and may even offer this service as part of their package.
     
    The prototype can also be used as a communication tool used for marketing, sales and product packaging shots, all this is increddibly important, because you need to be determining market interest in your product and generating pre-sales for you product before the investment of mass producing it.
     
    Rapid prototyping is a generic name of a method for making prototype models involving a computer controlled machine that makes your model. As opposed to more traditional hand-based model making techniques. Rapid prototypes are made directly from 3D CAD data, and are quick to produce, very accurate and can provide a model very representative of the final mass produced part. There are also prototyping methods that mimic rubber parts.
     
    Feel free to send me a PM if you would like to know more.
  18. Like
    admin reacted to Mark Marzouk in Do I Really Need A Prototype?   
    Rapid prototyping of a new idea is essential.
     
    I design and manufacture my own products here in Egypt.
     
    check out my products here.
    http://mdesignegy.tumblr.com/
     
    I made many prototypes for the clothes peg because getting the size correct was extremely important.
    I also made a prototype for the clothes hanger, I discovered later that this wasnt really necessary but these were my first two products so I was new to everything.
     
    Then I started to design the dinnerware set, as these products are already existing in the market I decided not to make prototypes as it wouldnt give me any feedback on the size etc.
    Also with the tray, I didnt make a prototype because it would not benefit me and would cost a lot.
     
    So bottom line is, if your product is unique you need to make a prototype as you will learn a lot and you will probably modify your design when you see and feel the prototype.
    With designs which are mainly styling its not too important.
    Also if you are presenting a product to a client a prototype is essential to have a prototype so they have something 'real life' to see.
  19. Like
    admin reacted to cash68 in Advice On Finding A Placement/intern-Ship   
    I would not send your whole portfolio. Send a teaser. Showing too much work at once is overwhelming, and can leave the recruiters/companies a bit critical of some of your weaker work. Think of it like dating. You don't go straight to sex. Tease them a little bit with a resume, cover letter (that is not just a form letter, but one that expresses why you WANT to work there, and what you bring to the table that other people will not), and a small, 8.5" x 11" teaser. The teaser should have your name, contact info, and a small example of some of your work.
     
    Then, the most important bit, wait 2-3 days, and call or SHOW UP. Do not ask whether or not you "made the cut". Ask for feedback. Say you have a lot more to show, and ask if there's anything else you could show them. This will allow you to tailor WHAT you are showing to, what they are interested in. It also develops a dialogue and form of communication. Be open to ANY feedback. I am in my current job because after they rejected me, I asked for just a basic portfolio review with professional designers, not a job. After getting some feedback, I modified my portfolio and showed them what I had a few days later. This was enough to land contract work. That later became a fulltime job.
  20. Like
    admin got a reaction from decaPODA in How would you Define Industrial Design?   
    Ideal: to enhance and to support the living experience of a human being.
    Reality: design products for people while fulfilling the wishes of the marketeers and the engineers.
  21. Like
    admin reacted to vander in Adidas Versus   
    Yeah unfortunately the forums haven't been all that active lately and I know it can be a bit frustrating at times when people don't offer any feedback so I'll throw in my two cents.
     
    I think the concept is interesting and the form works well with the Adidas branding but the product is lacking a bit of detail and the renderings aren't really doing it much justice. I think with a bit of work you could have a nicely detailed product though.
     
    As far as your sketches go they look a bit overworked. Try cleaning them up a bit by using fewer line strokes and concentrate on your line weight. The same can also be said about your rendering technique. Unless you are prepared to create very tight, clean sketch renderings I would suggest that you try and keep the color to a minimum.
     
    In regards to your cad renderings, they are giving off some strange reflections and the quality of them isn't that great unfortunately which is detracting from your product. What software are you using for your renderings? Perhaps if you played around with the lights and material settings you might be able to get some better results.
     
    Anyways I didn't mean to tear apart your whole presentation, and I hope I don't discourage you, I am just trying to give you some honest feedback in the hopes of pointing you in the right direction.
     
    Good luck
  22. Like
    admin reacted to Brendan in Shower   
    Sounds simple yet effective enough.
     
    what makes this different from outdoor camping showers readily available on the market?? (link below)
    outdoor camping showers
     
    Some further thought on the idea
     
    - material. what type of plastic? might be worth looking at the camalbak website and see if you can find out what plastic they use for their water containers, mainly because water of course will harbour harmful bacteria especially in heat so they may have some nifty additives for their plastic containers to reduce this build up.
     
    ..... thats all i can think of for now.... keep it going.
  23. Like
    admin reacted to Cyberdemon in Which Software Will Be Suitable?   
    You've described several software solutions, but not one. What you are really looking for is an engineering package. Some elements of what you listed however are not really software issues, they are design issues. For example - I do not know of any software that will tell you your design is water tight. Even if it does, there is no guarantee that a real world manufactured part would be water tight. Most water tight designs require specially engineered seals which operate on compression or some other method. You can design the parts in 3D but until the physical part is made, you will usually have interference in your digital part.
     
    As far as the optical engineering goes, there are also specialized tools for that, but I do not know of any off hand.
     
    All of the software you've mentioned is in general very expensive, because they are professional tools. Some may offer student licenses, but they will more than likely not have all the features you mentioned.
     
    You may be better off contacting a software reseller who deals in Pro Engineer or Solidworks. They could probably assist you better.
  24. Like
    admin reacted to Bustifurr in Azuro1125's Submission   
    Hi Azuro
     
    Ja the second one is much better.(ja in my langue is yes btw)
     
    The first one is a novel idea but will be harder to produce and cost alot more.
     
    The second one can be done with hemp which will make it almost free to manufacture.
     
    People just need to realize that hemp is not weed.
     
    Hemp can change the world!
     
    ps, if you want them to nest togehter that arch in the work surface might have to be a straight slant.
    Will it be blow molded?
  25. Like
    admin reacted to azuro1125 in Plz Help Me.   
    I'll answer your questions if you still need them. See below:
     
     
     
     
     
     
     
     
    1. Why did you choose this career? I have always liked to make things myself, so my full time job as a machinist eventually brought me into ID.
     
    2. What do you like the most in being an industrial designer? The ability to have an influence in a product's looks and function.
     
    3. How long have you studied before you started to work? My course work was actually in metalworking, I pursued ID as a side job that would be more fullfilling.
     
    4. Where did you study at, when (how old were you) and what studies have you graduated? Some college, mostly community college right out of high school(about 19).
     
    5. How many thing have you designed since you became an industrial designer? Counting my own projects, about 45. The bulk of my work lies in medical device and implant design.
     
    6. What do you like the least in being an industrial designer? Working in a society that does not realize the importance of quality, functional products and their value to the world at large.
     
    7. What kind of people you think should become industrial designer? I think you have to be driven and have a good work ethic. Aside from that, you also need to be happy at a job where creativity is a pre-requisite.
     
    8. What are the difficulties in being an industrial designer? Trying to make a full-time job out of it. The safest approach is to have a "day job" that pays the bills, and do freelance work to build up a clientel and a good portfolio.
     
     
    9. Did it ever happen to you that you designed something that wasn't accepted? All the time!! Rejection is the best part. That is when collaboration truly starts between the customer and the designer. I would hate to think that someone was unhappy with an idea of mine and just went along with it.
     
    10. Could you tell me about your daily schedule and work conditions? I actually split my time between managing a busy machine shop and doing medical design for a few different customers. Most of my design work I do at night when I can relax and really focus on a project. Deadlines are common for me, as they are for everyone else. I have learned to take a brake from a project when I hit a creative block. I would rather not do a design at all rather then do it poorly or by force of my own will. There is a flow that cretivity has that you cannot force.
     
     
    I hope this helps! Good luck on your paper.
     
    Joe.
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