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  1. 1 point
    I am a product designer from the Netherlands and started a blog section where I will share new developments along design and technology, applied to product design. There is now a first article about 3D printing. Upcoming are posts about materials, composites, drones and footwear design. https://designsoulblog.wordpress.com
  2. 1 point
    until
    x-tra-ordinary outfit - Design a new workwear collection for Würth-Modyf Würth-Modyf and Desall.com invite you to an extraordinary fashion design contest for the creation of a new workwear collection which is both fashionable and comfortable, able to support the workers in their daily passion. For more info: http://bit.ly/x-tra-ordinary-outfit Timeline Submission phase: 22nd January - 21st April 2016 Community vote: 21st April - 28th April 2016 Client vote: from 28th April 2016 Awards €3000 Participation is free of charge and open to all creative people (at least 18 years old).
  3. 1 point
    Invented4

    New Camel ashtray design contest

    until
    We would like to invite you to New Camel ashtray design contest. Design contest will close 17.9.13. Your designs will be presented to Japan Tobacco Int. (global) and designs who will be selected will receive award 2000€ and designers signature on the ashtray. You have to register on this link inventedfor.com/en/designers/ and in 24 hours you will receive all needed guidelines. Thank you and best regards! Grega Piškur inventedfor.com
  4. 1 point
    ragde

    April 2007, 3d Modeling Challenge

    Dear Friends: Here we are again for the April 2007 3D Modeling Challenge. This time, thanks to friend Daan, we are going to have a "double" challenge: One Advanced and the Regular one. For those who feel that can deal with the Advanced Item, then go On!.(Start right away!). THE REGULAR CHALLENGE MODEL WILL BE THE NUMBER 2. For the mouse here's the layout file supplied by Daan... http://www.it.fnt.hu.nl/~pde/files/Files%2...e_layout.SLDPRT See you, and... Good Modeling!!
  5. 1 point
    Cyberdemon

    Alias Revolve Tutorial

    Continue tweaking the CV's to try and match the top profile. Now I go in and start tweaking some of the CV's on the rear face to scuplt the back surface. This is where I decide to stop (for times sake) but in a real modelling experiment this is where you can start to evaluate your surface, decide if you like where its going, and if you've messed up too bad just go back to the beginning and start again - the nice part about working quickly is you can rapidly scuplt your surface and if you decide you don't like it starting over only means losing 5 minutes of work. In almost any real world project you'll probably model the same geometry at least half a dozen times, however each time your surface will wind up cleaner because you'll learn where you have too much or not enough geometry for manipulation. It's scupltural objects like this where Alias can really start to shine. Base surface finished and ready for detailing.
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