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> Bimotrik Concept, peugeot contest
john-john
post Dec 7 2006, 09:34 PM
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Hy,dudes,

Here are some renders of my last concept.
The design isn't very reseached but it was an old project that i wanted to finish.
Sorry but i was lazy to make good layouts !!...Hope you will enjoy.
Feedbacks are welcomed!

john





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anand raj
post Dec 8 2006, 09:40 AM
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the design and renders are really cool!! i have this personal dislike for three wheelers but this design seem to have loads of attitude. and i like the attention to details like the steering and shocks. just want to know how is the rear wheel driven? chain drive or push-rod?? the way in which the rear wheel is attached to the vehicle is a bit confusing for me.
the rear looks nice but the indicators there won't be of any use as they can't be seen from behind.
what softwares did you use? and how did you make the humans?
nice cool baby overall!! msn-wink.gif
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john-john
post Dec 8 2006, 09:51 AM
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This vehicle is a front traction. The rear wheel is free to avoid the fact that due to the lack of weigh in the back the major part of the three wheels burns when they accelerate. In fact the propulsion for the 3 wheels isn't the best solution , i really don't know why every three wheels uses this.
The way the rear wheel is attach to the vehicle is exactly the same as a motobike.
For the modelisation i use rhino , for the renders (Brazil 3ds).
For the characters it is a composition of rigged body i made a long tile to do this , maybe a big loose of time for a small result.

QUOTE
the rear looks nice but the indicators there won't be of any use as they can't be seen from behind.

Sorry but i'm french and i don't understand why you mean there? can you explain me that?

Thanks for you comment

see ya

john-john


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anand raj
post Dec 8 2006, 09:58 AM
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QUOTE
QUOTE
the rear looks nice but the indicators there won't be of any use as they can't be seen from behind.


Sorry but i'm french and i don't understand why you mean there? can you explain me that?

i meant that the turning lights you have placed at the rear of the vehicle might not be seen from behind the vehicle.
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john-john
post Dec 8 2006, 10:26 AM
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Ah ok , but it is just an impression , it is well seen , here an old render thet proves it :



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Stratiegery01
post Dec 10 2006, 05:11 AM
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The exposed wheels seem very dangerous to other motorists. The design as a whole is very remeniscent to the Carver One car, is this aiming to compete with it? Aestheticaly its very bulky and would probably have a very limited market, "snoopy on crack."
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john-john
post Dec 10 2006, 04:20 PM
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Excuse man but the design has nothing to do with that awefull car :



And for the wheels , it's not as dangerous as a plymouth :



I don't agree with your comments , there's a market for that kind of car ,if a lot of car constructor are trying the 3 wheel it is not for nothing.

But maybe i'm wrong.


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anand raj
post Dec 10 2006, 05:22 PM
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there is just no similarity between the design by john and the carver except that they both have three wheels!
about the exposed wheels..well, there are vehicles with exposed wheels on roads, but may be something can be done about that. hey john, why dont you take it as a design challenge...making the exposed wheels safer by some means?? original.gif
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john-john
post Dec 10 2006, 05:32 PM
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I do agree that it is less safer for the motocycle but for the driver it is safer due to a bigger stability.My purpose was to ceate vehicule less broad to fluidify the traffic.
Anyway as the motobike can see the wheels i don't see why it is dangerous except if he has some sucide feelings :-)

john


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anand raj
post Dec 10 2006, 05:52 PM
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the design by no way is said unsafe for the driver or passenger. but there are a lot of rules and regulations coming out everyday which consider the safety of pedestrians and other motorists. for example, if a person is hit by your car he should sustain minimum injuries! in that sense the wheels of your car seems a bit less safer. see, it's not something wrong with the design but you can take it as something which can be given some thought..and improved!
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john-john
post Dec 10 2006, 06:33 PM
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I know you're right but if we concider that motorcycles should be put out the road because if they hurt somebody i think he would have the maximum injuries.
In addition this vehicle can't be compared has a car cause it isn't one.It's in the middle of a car and a motobike and it inquires that we can't apply the same rules on a momtobike than on a car and it the the same thing for 3 wheelers.
But i'm not a expert in vehicles safety rules...

john


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Music
post Dec 10 2006, 06:36 PM
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All I'd say is that it would be difficult to know which way the car is turning if you were viewing at a distance from behind (especially in the dark) because the indicators are both very central to the car. Which could be dangerous. Other than that I dont really see any other problems that wouldnt be expected in a prototype car design. I love the way it looks from behind, sort of like the jet on an aeroplane, and the attention to detail you paid on the female model is applaudable... biggrinsmiley.gif
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john-john
post Dec 10 2006, 06:51 PM
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It is true for the indicator music, i didn't though for that...Maybe i should put some on the chocs?
It a good remark thanks!


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STiiG
post Dec 13 2006, 03:35 PM
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Hi John,

First things first: Very impressive model!

Was just wondering how you go about modeling such a complex model (rough outlines)?

- Is it solely surfacing?
- Do you draw everything in one drw. or do you drw. components individually and then import them to a main body assembly?
- Do you drw. half models and then mirror?
- How long did this take you to model?
- Would it be any good for rapid prototyping (FDM, STL etc.)?

The reason I am asking is that I have used both Rhino and SolidWorks, but can't make my mind up on what one I should use as my main modeling tool.

I have drawn boats etc. in Rhino, and it's worked fine, but when it comes to modifications etc. I've found it long winded and time-consuming compared to SW where you can fully constrain and easily update the models.

On the other hand - Rhino is a lot more grateful in surface modeling than SW. It's not too fuzzed about intersecting surfaces etc.

What do you advise if my main modeling will consist of boats?

STiiG


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john-john
post Dec 13 2006, 07:53 PM
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First , i would like to tell that it took several monthes to make that modelisation because it's an out-shcool project so when i had a little time , i worked on it, but i had a lot of school work that passed first.
If i had to additionize all the time i spend on it i would say 1 month at about 2 or 3 hours a day during 4 or 5 days a week.
I begins with pencil sketch it is the base i think , anyway it would be too difficult to modelize such a model only in 3d.
For me i prefer to modelize with rhino then import the model in 3ds to render it with brazil.
I modelize some pieces appart then import them into the main modelization and rezise them if needed.
For the characters i import them in 3ds.
Of course for the global shape i make it entirely then keep just the half to begin to work on it then make a general symety
The positive point with rhion is that you can modoelize almost every thing.It begins to be difficult when you want to modelize characters for example.
The positive point for solidworks is that your object has real quotations and it is ideal for rapid prototyping.However it is more difficult to modelize what you want.
It depends on which section you will work if it's at the design section or at the prototyping section.
For me for example even if i made a long time to work on each details it has to be entirely re-done to have real proportion to make a prototype.It is only a 3d render to make the concept attractive.

However i have a friend who works in the solidworks company and who tells me that rhino made a association to intergrate rhinoceros in solidworks , so it's up to you!

Hope that it will help you

John


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