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> November 3d Modeling Challenge, Chess Knight - See Breakdown in the Tutorials Section!
ragde
post Nov 16 2006, 12:23 PM
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Hey friends:
The Chess Knight won the poll for November, as you can see:

Attached File  Winner_Poll_Nov.jpg ( 55.24K ) Number of downloads: 89


We are going to post the data as soon as possible.

Ciao... and be prepared!!


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engio
post Nov 16 2006, 05:31 PM
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Wow now this is a _challenge_ !

Just a suggestion, can't you make a subfolder for the archived previous chalenges instead of having all these stickys?


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ragde
post Nov 17 2006, 05:50 PM
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Friends:
Today I am going to put images and dimensions... don't worry.

Engio: I am going to talk with the Admins, to see what we can do

ciao !


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ragde
post Nov 17 2006, 11:51 PM
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Here we are friends!:
Attached File  November_3D_Challenge_DATA.jpg ( 87.4K ) Number of downloads: 60


Just use the line drawing as a general reference, feel free to change some details to improve the model.

Ciao, and.... GOOD MODELING !!


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ragde
post Nov 18 2006, 01:59 AM
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Well guys, while the Poll was heading to an end, and I was almost sure who was the winner,
I did this "trial", mainly with solids and some surface tricks...
Attached File  Knight___First_Trial_001.jpg ( 89.05K ) Number of downloads: 54

I will try to use mainly surfaces now in a new model trying to get more natural looking details...
Really it is a very good challenge to get the model as near as possible to the original picture.

See you all!!

Attached File  Faces_Details.jpg ( 81.92K ) Number of downloads: 45


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robbie
post Nov 19 2006, 10:32 PM
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Excellent work Ragde! You are a credit to these forums!

The rendering looks excellent, how did you get the reflections to look so realistic? My renders always look 'flat' when rendering shiny objects.
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ragde
post Nov 21 2006, 06:09 PM
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Thanks Robbie for your words,

I am using SW2007 now (finally), I should say that the rendering facilities have been improved a lot.

But, not matter wich version, you have to get something to reflect on your shiny models. If you go to the spherical room option you can use an image as a background. There are places on the web that have a lot of such images prepared to cover a sphere.

Anyway, perhaps some day we can do something about that

ciao and.... TRY TO DO THE CHESS KNIGHT (very good experience)

Ragde


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Amvi
post Nov 21 2006, 06:45 PM
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Ragde you did amazing work.
Your SW skill is far away from me.
Let me call you my master hihihhih.
I will post my horse chess soon. Not pretty like your but i have had great time with modeling
Thanks
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Amvi
post Nov 21 2006, 08:20 PM
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Here we go
I need to learn more about rendering
Please advise
Attached File(s)
Attached File  Chess_horse.jpg ( 8.45K ) Number of downloads: 18
Attached File  Horse_chess.JPG ( 18.11K ) Number of downloads: 15
 
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ragde
post Nov 22 2006, 12:29 AM
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Nice effort Amvi, keep doing!.

About the rendering, yes, it could be better, but I know you are doing your best!. Maybe at the end of this challenge we can go around some rendering tips.

ciao


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WhiteMetal
post Nov 23 2006, 06:22 PM
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WOW RADGE!!

GREAT renders!!


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mcgreg
post Nov 23 2006, 07:22 PM
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This time I'm taking it a little bit more serious! original.gif

I've decided to take a different aproach, and although it's a lot of time consuming, I'm beggining to like how it's coming out! tonguesmiley.gif

Here are some images of the ongoing work.



On the next one you can see why I say it's time consuming!




Luckully, my line of work permits me to play with this while I'm on my job! 8) This head took me around 6 hours to do! :/

I'm just having some "problems" with the ends of the ears, the nose and the chick. Tomorrow I'm gonna try to finnish them.


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ragde
post Nov 24 2006, 12:05 PM
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mcqreq:
Very interesting approach !.
Really this is one positive way to go (maybe with less profiles).
Time consuming, yes. But it worth the effort.

Let's see how it is going to come out.

ciao

Nice!


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monkeyboy
post Nov 25 2006, 12:44 AM
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proe over a few lunch times (bottom right) and a bit of C4D one evening...built kinda like mcgreg's technique, but fewer curvesAttached File  des_chal.jpg ( 36.53K ) Number of downloads: 37

got a bit tired with the mane...
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ragde
post Nov 25 2006, 12:58 PM
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Ragde
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Well done, Monkeyboy!

Very good. It looks very natural indeed.

In this kind of models, surfaces are the way to go, trying to create a "mesh" that you can adjust to produce what you are looking for.

Some softwares can do this adjusting process more easily than others.

Anyway, is a very artistic process...

Nice!


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