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> My Sketches...need Constructive Criticism ***new Sketches***, 3th MARCH 2010 - ATUALIZED
PEDROBRAS
post Mar 9 2010, 03:34 AM
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bad pics cellphone sorry.gif sorry.gif

my little cousin broke my camera... jealoussmiley.gif















SORRY, HAVE NOT REALIZED THAT IMAGES WERE NOT ROTATED...


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Taro
post Mar 9 2010, 07:37 AM
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it would be really nice if you made an effort to make these readable by rotating them a bit.


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jdmdesign
post Mar 9 2010, 07:52 AM
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yes rotating them would help quite a bit.

one thing that would help you i think is laying out a sense of perspective first. when i draw cars i tend to draw the wheels first (all four even if you cant see them) then draw around that. it helps to give me the four corners of a box if you know what i mean. also the other thing i would try is to control your line weight a little more. light lines inside, darker lines showing surface change, and the darkest toward the bottom or outside to ground the drawing.


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Gringoire
post Mar 9 2010, 10:21 AM
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Some people really have difficulties while analyzing your first post just because all images where like a waterfall so here's a shot.

Anyways I'm not sure if they are quick sketches but you'll have to work on making them a bit cleaner because you add to much strokes. I'm going to keep my mouth shut at the rendering part because it's useless since you have to improve first at sketching. Perspective is so and so ( some are well done, others aren't that well done but maybe you did it on purpose so that people can observe your ups and downs) anyways till there it's most important to keep them rotated so that I won't need to flip the laptop again. Drop down the rendering part for a while. The least render to make a car look more realistic would be pen shading and there you have some issues. Pay good attention not to turn a car into a 4 wheel zebra (1st picture to be more specific). And maybe you could pay a little more attention to wheels (looks like you did them last and the least). Oh... I was almost to forget. Don't blame it on little ones if something went wrong. You always have to put the blame on you since you want to make it better next time.
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advancedboy
post Mar 9 2010, 11:53 AM
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The a pillar needs a less Chryslerian cab-forward, otherwise it is too much. This makes the door too much crammed into wheelarches. Also observe proportions, it seems to me that I even wouldn`t be able to pull the tire throught the front windshield, yikes,original.gif)))))
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PEDROBRAS
post Mar 9 2010, 12:48 PM
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Hi,

images rotated now...sorry, I haven't noticed that they were vertical....

back to topic...

I just have to agree on all you crits...I know I have a lot to improve and I'm working on it.


will use this topic to post my sketches from now on...

QUESTION:

were can I find material/tutsies to help me?

I'm currently buying Scott Robertson's, Basics Drawing/Car drawing and maybe aircraft drawing DVD's.

Keep you crits coming, they are important for my development...

tks!


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Williamplease
post Mar 9 2010, 01:53 PM
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Agreed with jdmdesign- first and foremost is perspective. Basics primarily come from practicing how to apply your simple cube one- and two-point perspectives. There are many, many web resources for this technique- which formulates the base of just about any sketch (relevant to our discussion anyhow).

As a side note- being easy with your hotspots (highlights), particularly with the last image. Crisp white reflections wouldn't bounce off tire rubber. Also, the hotspots don't appear to have any logic that aligns with your light source.

Aside from these, I think that you're going great, and kudos to you for posting, Pedrobras!
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Gringoire
post Mar 9 2010, 01:53 PM
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one good tutorial is right here. I mean you can learn the basics with direct help and on specific question rather than just take a glance at some videos and images and later ask yourself "where did I go wrong?". Members from this forum can answer your questions and add a few things here and there in order to improve your sketching or whatever needs to be improved. And in order to do this, positive feedback between you and other people round here is necessary... I think for pro sketching you should search for mike lugnegard... he had some tips a while ago. Anyways when you type on google basic car sketching you will find a lot of stuff but it doesn't compare with being on a design forum like this.


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PEDROBRAS
post Mar 9 2010, 07:24 PM
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Hey Gringoire,

I completely agree that teh forum helps a lot more than any tutorial, I just think theyre good as a complementary help...

It's almost a real time, personal help that we have here.... biggrinsmiley.gif biggrinsmiley.gif biggrinsmiley.gif


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Taro
post Mar 9 2010, 07:41 PM
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just have to mention one thing about correct 'line weight'

it is NOT correct to do dark lines on the outside, and light lines on the inside. You need darker/heavier lines on edges, or between two objects joining, sometimes an extreme surface change could cause a heavy line weight.



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jdmdesign
post Mar 10 2010, 02:35 AM
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Taro you are right.

I just didnt know how to explain it as good. lol Another thing that would help you a quite a bit too is a set of ellipse guides.
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Taro
post Mar 10 2010, 06:15 AM
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yeah, although it is superb if you can freehand your ellipses, that will only be in those rougher sketches.

If you want to 'understand' ellipses, and include them in those higher quality sketches, get them! They are EXPENSIVE, but worth it.


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PEDROBRAS
post Mar 11 2010, 03:22 AM
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GOT HOME FROM WORKING AND THEN COLLEGE AND THEN SUPERMARKET...

JUST RELAXING TIME...HAHAHA cheers.gif



CHECK THAT PLAY LIST!!! whoo.gif whoo.gif



HERE'S WHAT I GOT...





I wish i could sketch more and more...but i just can't do it at work and i'm doing a different subject college (business admin.) so can't draw there either...i'm getting home about 22:45, and really @#$@#$in tired...

have to go to sleep now, hope you guys like and please keep with your constructive criticism...like i said, its really important to me...

see ya!


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PEDROBRAS
post Mar 18 2010, 01:07 PM
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NEW ONES,









TELL ME WHAT YOU THINK.,..


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advancedboy
post Mar 18 2010, 08:24 PM
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My suggestion is, maybe take criticism from those who actually do car designing, not only from those, who think, they design. Designing cubes and square computers doesn`t make one a good car designer. Why not browse through some sketches and designs of those people here who do it very nicely and ask them, how do they come up with such clean designs. Don`t forget that design itself is the music of shape, mastering notes and perspective, doesn`t make one a composer. listen to those, who have the music, not the ones, who master perspectives.
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