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May 29 2009, 09:45 PM
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#1
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![]() Detailed ![]() ![]() ![]() Group: Members Posts: 110 Joined: 3-February 07 Member No.: 9741 Status: Professional l-labs |
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May 29 2009, 10:13 PM
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#2
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Sketch ![]() Group: Members Posts: 19 Joined: 30-April 09 Member No.: 30431 Status: Student University of Derby |
honestly, I can't work it out...
but it looks cool ? |
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May 29 2009, 10:48 PM
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#3
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One who thinks. ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 549 Joined: 30-November 06 From: Milwaukee, WI Member No.: 8137 Status: Professional Grüv Design |
Needs better lineweight. The texturing in PS is a nice touch, but as previous commenter stated, I can't figure out what I'm looking at exactly. The problem is line weight (absent) and shading (contradictory). The bottom half looks flat, the back half looks like the light is coming from one direction, then there's a blue smear on top of the other part, which doesn't jive with the back. The whole thing reads very flat.
-------------------- "the boundries between art and engineering exist only in our minds" - Theo Jansen
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May 30 2009, 12:18 AM
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#4
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![]() Detailed ![]() ![]() ![]() Group: Members Posts: 110 Joined: 3-February 07 Member No.: 9741 Status: Professional l-labs |
Needs better lineweight. The texturing in PS is a nice touch, but as previous commenter stated, I can't figure out what I'm looking at exactly. The problem is line weight (absent) and shading (contradictory). The bottom half looks flat, the back half looks like the light is coming from one direction, then there's a blue smear on top of the other part, which doesn't jive with the back. The whole thing reads very flat. Thanks Cash. I agree it does read flat. I will work on that with the second rendition. I will have to pick a light direction. |
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May 30 2009, 03:29 AM
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#5
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![]() Detailed ![]() ![]() ![]() Group: Members Posts: 110 Joined: 3-February 07 Member No.: 9741 Status: Professional l-labs |
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May 30 2009, 05:32 AM
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#6
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Product ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 695 Joined: 28-August 08 Member No.: 24852 Status: Student Art Center College of Design |
oh i thought that part was the front (due to the goggle looking thing on the back)
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May 30 2009, 12:21 PM
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#7
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![]() Product ![]() ![]() ![]() ![]() ![]() Group: Moderator Posts: 1117 Joined: 30-August 04 Member No.: 313 Status: Professional Concept Center International |
What is the helmets purpose? Riot Gear? Biking? That would allow a better critique of function. As is the helmet looks a little flat a squarish in the rendering, and a little large.
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May 30 2009, 03:56 PM
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#8
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![]() Detailed ![]() ![]() ![]() Group: Members Posts: 110 Joined: 3-February 07 Member No.: 9741 Status: Professional l-labs |
What is the helmets purpose? Riot Gear? Biking? That would allow a better critique of function. As is the helmet looks a little flat a squarish in the rendering, and a little large. Just some quick concepts for a friend of mine who works in the ViDeO Game Industry. Actually Parel the helmet is just right and may even be too small. I drew it around a females head and the neck makes it all seem a bit over scaled. Helmet increases vision distance, night vision, protects head, kills anyone who touches it, as well as attaching to the thoracic suit structure at the spine and chest. Just a concept for fun.
hel3.jpg ( 375.12K )
Number of downloads: 11 |
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May 30 2009, 06:44 PM
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#9
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![]() CAD file ![]() ![]() ![]() ![]() Group: Members Posts: 173 Joined: 4-July 08 From: CA Member No.: 24002 Status: Student 10th grade. |
haha kills anyone that touches it. It would make a cool gas mask.
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May 30 2009, 08:01 PM
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#10
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![]() Detailed ![]() ![]() ![]() Group: Members Posts: 110 Joined: 3-February 07 Member No.: 9741 Status: Professional l-labs |
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May 30 2009, 11:32 PM
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#11
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Sketch ![]() Group: Members Posts: 8 Joined: 20-May 09 Member No.: 30822 Status: Amateur none |
really cool looking. reminds me of the helmet princess laya used in star wars to rescue whats his name from jabba the hut.
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May 31 2009, 01:06 AM
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#12
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![]() Detailed ![]() ![]() ![]() Group: Members Posts: 110 Joined: 3-February 07 Member No.: 9741 Status: Professional l-labs |
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May 31 2009, 08:45 PM
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#13
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![]() Detailed ![]() ![]() ![]() Group: Members Posts: 110 Joined: 3-February 07 Member No.: 9741 Status: Professional l-labs |
Hey thanks for all the replies. Any more comments would be greatly appreciated.
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Jun 1 2009, 01:37 AM
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#14
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Sketch ![]() Group: Members Posts: 12 Joined: 31-May 09 Member No.: 31012 Status: Student BEIJING INSTITUTE OF GRAPHIC COMMINOCATION |
What is the helmets purpose? Riot Gear? Biking? That would allow a better critique of function. As is the helmet looks a little flat a squarish in the rendering, and a little large. Just some quick concepts for a friend of mine who works in the ViDeO Game Industry. Actually Parel the helmet is just right and may even be too small. I drew it around a females head and the neck makes it all seem a bit over scaled. Helmet increases vision distance, night vision, protects head, kills anyone who touches it, as well as attaching to the thoracic suit structure at the spine and chest. Just a concept for fun.
hel3.jpg ( 375.12K )
Number of downloads: 11NICE WORK DUDE,THE CHARACTER 死 IS SO COOL,MAY BE YOU CAN PUT 亡,朽,黑暗,AND SO ON。THESE WORDS IN OUR CULTURE MEANS THE DARKNESS.死,MEANS DEAD,亡,MEANS END.死亡:MEANS THAT DEAD INDEED DEAD.黑暗 MEANS DARKNESS. |
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Jun 1 2009, 03:48 AM
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#15
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![]() Product ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 503 Joined: 23-October 08 From: U.S. Member No.: 26342 Status: Amateur 9th grade |
haha kills anyone that touches it. It would make a cool gas mask. haha yeah, i agree^^ -------------------- |
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Lo-Fi Version | Time is now: 9th February 2010 - 03:53 AM |