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> What A Designer Should Know When Buying A Desktop Pc Or Laptop, Product Design Hub Article
waikit
post Mar 11 2009, 05:45 AM
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There have been many topics posted in the Random Musings forum about asking tips & advices when buying a desktop or laptop. So I thought it would be nice to summarize all the useful info here, with fantastic support on this article from Cyberdemon who has already given some great advice on hardware and software questions on the forums.

First of all, the important differences between a desktop and a laptop are the appearance, mobility, upgrade ability, user friendliness and price. A laptop with the same specifications as a desktop is likely more expensive. And in general, people find it more convenient to work behind a desktop than laptop.
So it depends on your purpose and personal preference whether you want to buy a desktop or laptop.

There are a few things you should know about specifications that influence the performance of your 2D graphic or 3D CAD software. For most designers it is important that they can create and manipulate graphics or 3D model renderings as fast as possible.

Processor (CPU)

A more powerful CPU means faster rendering times. Dual and Quad Core processors will drastically improve rendering performance on software that supports multiple cores.

Memory (RAM)

Get enough RAM. More RAM means more displacement/ file textures/ proxies etc you can cope with. 4Gb RAM is usual nowadays, but if you are low in budget then 2Gb RAM is not too bad. If you work a lot with big file sizes like large images in Photoshop or complicated 3D models in CAD software, or if you like to run several applications at the same time, then RAM is really important to make your applications run stable.
It is important to note that 32 bit operating systems can only handle a maximum of 4 gigabytes of total system ram. This means if you plan on working with large amounts of data, you should opt for a 64-bit operating system

Photoshop Tip: For better performance, you can increase the memory usage through the 'Performance' settings by going into the 'Preferences' menu. Don’t allocate too much RAM to Photoshop because your operating system still needs RAM.

Graphics Card

A more powerful graphics card results in more smoother (higher FPS rate) real time view ports renderings. Always choose a laptop with a dedicated graphics card, which result in better performance in general. On-board graphic cards tend to have unacceptable performance or are not compatible with many modern pieces of software. Many machines will come with a consumer grade Nvidia Geforce or AMD Radeon chipset. These dedicated chipsets will provide better performance, but may not be compatible with all features of software. An Nvidia Quadro or AMD FireGL workstation class graphics card will provide maximum compatibility with all modern 3D software, and will provide maximum performance in any real time rendering applications. Always remember to properly install and update your graphics drivers to improve performance and resolve possible bugs.

If purchasing a desktop with plans to upgrade the video, keep in mind that you will need an open PCI-Express 16x slot, as well as a power supply that is capable of properly powering your graphics card

Hard Drive

A faster hard drive (7,200 to 10,000 RPM) will improve overall system performance, especially for large video or image editing. Solid State disks while still low in capacity and high in price can provide an extremely fast drive for storing operating system and program files, when coupled with a standard hard drive for data storage.

Display

Furthermore, a high resolution display, or dual monitors are excellent ways to boost productivity. Running dual monitors allows you to easily drag and drop between multiple applications (moving images from Photohsop to Indesign) or allow for a dedicated 3D modelling window while storing menus and other information on the second screen. In most cases 2 smaller monitors provide more overall screen real estate at a lower price then a single large screen. For example two 20" monitors can be purchased for less then many 24" monitors.


Please note that your system is a set of interacting parts. In other words, do not spend all your money on CPU only without having enough RAM, which will become a bottleneck.

Here are a few sources where you can get more information about buying hardware:

Tom's Hardware: Hardware News, Tests and Reviews
AnandTech: your source for hardware analysis and news
TechSpot - PC Technology News and Analysis


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Grant Howarth
post Mar 11 2009, 06:58 PM
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Nice guide, i'm a bit of a PC geek, so i enjoyed reading it original.gif

I became aware some time ago that with SLI configuration of graphics cards you can often buy two mid range cards relatively cheaply and churn out excellent frame rates etc rather than buying ONE top of the line graphics card. Anyone else use SLI? Investing in a slightly more expensive motherboard at the time will save you shedloads down the line. (i learned this the hard way) The difference can be as little as £10-50 but if you have a futureproof motherboard it means you wont have to rip out all your components (or buy a brand new comp) every time you want an upgrade.

And this is just a personal thing... but with limited computer specifications, use Windows XP instead of Vista (the pc killer). Vista may look pretty, but i prefer function over form tonguesmiley.gif (i dont want to get into a XP/vista argument, these are just what i have found personally)



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Cyberdemon
post Mar 11 2009, 08:07 PM
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QUOTE (Grant Howarth @ Mar 11 2009, 01:58 PM) *
Nice guide, i'm a bit of a PC geek, so i enjoyed reading it original.gif

I became aware some time ago that with SLI configuration of graphics cards you can often buy two mid range cards relatively cheaply and churn out excellent frame rates etc rather than buying ONE top of the line graphics card. Anyone else use SLI? Investing in a slightly more expensive motherboard at the time will save you shedloads down the line. (i learned this the hard way) The difference can be as little as £10-50 but if you have a futureproof motherboard it means you wont have to rip out all your components (or buy a brand new comp) every time you want an upgrade.


Grant

There are a few issues to keep in mind with SLI.

1 - CAD software is not programmed to take advantage of Geforce SLI modes, therefore you will not gain any appreciable difference in performance with 2 cards. I ran SLI previously for gaming reasons, but eventually got rid of it. In order to use SLI in 3D apps you need 2 Quadro cards.

2 - SLI is very "picky" about multiple screens. Because of how it is programmed you can either run 1 monitor with both cards powering the graphics (which means no dual monitors) or set it up to run dual monitors, but each screen is powered by 1 card. This is great if you want to run one app on one screen and another on the second screen - but you will not be doubling your power if you only want to run your apps on one display.

3 - SLI not only requires a SLI capable motherboard, but a power supply as well since most of these cards require their own 6 pin connector as well as enough voltage to comfortably run each.

SLI in my opinion is one of those great "theoretical" applications of technology where it's great if you need more video processing power than is available today - but in almost every practical application you could spend less on a slightly higher end card and get more power out of it.

Frankly a low to mid end Quadro card should have enough power for anything you'll do as a student and most of what you'll do as a professional depending on how big of a database you are working on.
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Grant Howarth
post Mar 12 2009, 02:04 PM
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QUOTE (Cyberdemon @ Mar 11 2009, 07:07 PM) *
2 - SLI is very "picky" about multiple screens. Because of how it is programmed you can either run 1 monitor with both cards powering the graphics (which means no dual monitors) or set it up to run dual monitors, but each screen is powered by 1 card. This is great if you want to run one app on one screen and another on the second screen - but you will not be doubling your power if you only want to run your apps on one display.


This is why i use it, just a personal preference i guess, (i tend to use cs3, Painter etc on one and 3d apps on the other, but yes, you are right that SLI is not perfect. (good for games mind) I'm just throwing in some ideas, in case others would work the same way i do.


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Cyberdemon
post Mar 12 2009, 06:16 PM
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QUOTE (Grant Howarth @ Mar 12 2009, 09:04 AM) *
This is why i use it, just a personal preference i guess, (i tend to use cs3, Painter etc on one and 3d apps on the other, but yes, you are right that SLI is not perfect. (good for games mind) I'm just throwing in some ideas, in case others would work the same way i do.


But that was the point I was making. If you're running a 2D app on one screen, and a 3D app on the other, you aren't actually gaining any performance whatsoever.

You'd need to be running 2 hardware shaded 3D apps on each screen for that to take advantage. Also if you're running Geforce cards and not Quadros it would not help either way. The advantages of Quadro SLI are very specific and very limited.
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buildstrong
post May 4 2009, 01:32 PM
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This is quite a good job that you have done in compiling all these information. It would surely whoever would want to go for a new PC or laptop. original.gif


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