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Posted by sedesign on 06 February 2012 - 10:26 AM
Posted by jump on 29 October 2011 - 11:40 AM
im undergraduate student from Malaysia...
we have to design car jack for our project..
so we decide to design exhaust car jack..
we are facing problem on the calculation of pressure on the jack
which formula/ laws need to use...
anyone can help?
Sry for my bad English
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Posted by MiroslavGeorgiev on 01 August 2013 - 07:14 AM
Hey guys ,finally we hava made the prototype, we have modify it little bit from what is origanally on the renders, but the gyro looks pretty cool and flies perfectly. Here are some pics and video
Link for the video: https://www.facebook...249565640578553
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Posted by Josh_design on 01 April 2013 - 07:02 PM
I am a final year student of Industrial Design...
Currently writing my dissertation in regards to consumer emotional response to branded products, my focus is on desirability.
If you could take a moment to complete my sruvey I would be very greatful!
Please select one of the three links below and you will be away!
Thank you, its appreciated!!
If anyone is interested to know more about the work I am currently doing, please do not hesitate to ask I am happy to discuss the top further.
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Posted by deysc on 06 January 2013 - 12:57 AM
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Posted by motadesign on 13 July 2012 - 05:42 PM
I was in the habit of using a ballpoint pen, scanning and adding some color or details with Photoshop. After I saw a video you did using Photoshop from start to finish on a sketch it inspired me to do so. Things that you taught in that video made a difference in my work flow.
Some more views without some details added.
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Posted by waikit on 26 April 2012 - 02:14 PM
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Posted by vander on 16 February 2012 - 06:08 AM
Of course, I am aware that Solidworks 2012 is way full of functions and features when compared with AutoCAD but my only complain is that in Solidworks, I have to create my concepts parts by parts, literally before going to assembly mode.
Whereas in AutoCAD, I can just draft out the whole concept in a single layout.
Or is there a way to do so in Solidworks as well.
Its actually quite easy to build entire assemblies as parts, you can simply check or uncheck the merge box when creating new features, or only selectively add which parts will be joined, cut, or modified.
If it is not an overly complicated assembly I find this can actually be quicker, as you can use existing references to build additional parts without having to go back and forth between the assembly and individual parts. Also in this way I can also design multiple components that are referencing certain control dimensions that can easily be modified, which allows the whole model to update all at once.
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Posted by nosy_wiz on 12 January 2012 - 07:17 PM
I would like to know which are all the best/top universities in Europe that provide this course, and if they are worth it over NID and IDC IIT-B.
I also would like to know about the design courses offered by
Umea , Sweden
University of Art and Design,helsinki, finland
Delft University of Technology, netherland
Design Academy Eindhoven, netherland
AHO Oslo School of Architecture, norway.
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Posted by HKiwi on 08 December 2011 - 02:33 AM
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Posted by ZexeL on 06 December 2011 - 02:59 PM
For my following question I'd like it if only professional active designers answered, I know this may sound harsh or like I'm being overly selective, but hear me out.
I'm studying design at University level in Sweden, right now we're taking courses involving "Materials Science & Engineering", "Production Engineering" etc. Now, this sounds fine, at least it did to me when I first found out we were taking these classes, but the professors go into such detail and down to atomic level, it feels more like I'm taking chemistry or advanced math/engineering than design. A few classes ago the professor was discussing "cutting angles of lathe blades".
The only explanation to why we are taking courses that go into these subjects we've received is: "it's good for you to have an idea about these things". I do agree with this to some extent, but I'd rather put time into courses in 3D rendering, model building, advanced hand sketching/rendering etc.
I might be approaching this all wrong, so that's why I'm posting this as a question to you active professionals out there: Do you as active designers calculate cutting angles, decide what kind of alloys to use, discuss what type of beams to use and what thickness the steel should be?
As I said, since I do not know how a designer in the field works nowadays, I'm asking you.
Thankful for answers.
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Posted by Matthew on 26 August 2011 - 06:49 PM
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Posted by JoeMattley on 19 August 2011 - 12:11 PM
I'll start off with the CV, and please, don't take this as harsh, it's intended to be advice in order for you to get a job The CV, is like reading an essay. Use bullet points, it breaks things up a bit, only highlight your key skills, skills which your future employer would want to see.
Remove "Martin Harwood, Curricular Vitae", we know it's a CV you've told me your attaching it!
Through my time at university I have developed numerous skills. I have adapted my current skills to allow me to work efficiently either individually or as a member of a team in the design industry. I have learnt to manage multiple ongoing projects, which has helped me to manage my time effectively. Since sixth form I have been passionate and have a positive work ethic for product design, I am keen to improve on my current skills which I believe would be beneficial in many ways. I have good time management and pride myself on being able to keep too a deadline whilst ensuring my work is at a high standard.
This paragraph is very, generic. I know you went to university, you've told me You want this to be no more than 4 lines, telling me what skills you have and what you can offer me. Tell me if you have those mechanical skills, concept skills etc. Tell me about your design skills, time keeping and being passionate I can get from reading through your CV and looking at your portfolio.
Your a designer, maybe try a new approach and think outside the business box. Think outside what is normal for a CV. You have 8 seconds to get someones attention, or it is going in the bin/not being printed out. The role I am in currently, someone sent a CV similar to that (wasn't yours) and because we couldn't find the skills we wasn't interested.
I have done a quick Google search to bring up some other design CVs, have a look at them, and take ideas from them to make your CV more snappy and jumpy!
http://www.embryo.ie... Ian Walton.pdf
If you have to compete with ones with colour, and broken up nicely, then your going to struggle. Best bet is, go back to the drawing board, you have all the information you need to make your CV.
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Posted by Cyberdemon on 11 August 2011 - 10:02 PM
-Your projects are very furniture focused. A lot of the details are very mechanical in nature which might be applicable for certain companies, but in terms of where contemporary furniture is, those designs aren't very relevant and that's really all you're showing.
-Your dirtbike is nicely considered mechanically, but again - not a lot of industrial design or styling. It's good you understand the mechanics - but it seems like your portfolio is more focused on the engineering and less focused on the design.
-If your course was 4 years, it does not come off as 4 years worth of work. There's no real show of sketching to resolve ideas, research, human factors, rendering, etc. The stuff in your misc products section come off as craft projects, not design work. I would not put things like a shelf that you built in your portfolio.
If you are having trouble getting a job I would look into how can you really revamp or update the projects, and frankly I would do several new interdependent projects that show creative thinking, work heavily on your sketching and show that you can create 100 ideas around 1 concept, improve your rendering and 3D techniques, etc.
Remember - graduating with honors just means you fulfilled your course requirements with exception, but it does not mean that you will be at the same level of other graduates. You need to broaden your scope and see what people are doing. I'll be honest that for the work you've shown in your portfolio, I would have expected that out of most students coming out of their 2nd year of design school. Your portfolio shows me you can develop a single concept, but no indication of why that concept was the best one or the dozens you threw out because they weren't good enough.
Hopefully this is helpful. Cheers.
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Posted by Sketchyd on 02 July 2011 - 10:27 AM
Once I enter the page, the icons for creation, projects, and personalia are a bit ambiguous.
They all look the same, and they remind me of trashcans... or a bird.
Click on creations, your text is "justified," this looks odd, what was your reasoning behind this?
I dont want to have to click on a blank box to see what the project is. And because it's blank, it looks like an error and the images aren't loading. I'm not really sure what brandmark means, which makes me wonder what the difference between the 3 sections are.
Theres alot of blue... not really feeling it. Its a bit frustrating that I need to click many times to actually get to see the content.
Think of it as a first draft and try again. If you are coding this yourself and aren't very good, try looking into free portfolio sites, theres alot out there. For example: carbonmade.com
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Posted by cash68 on 20 June 2011 - 05:46 PM
Then, the most important bit, wait 2-3 days, and call or SHOW UP. Do not ask whether or not you "made the cut". Ask for feedback. Say you have a lot more to show, and ask if there's anything else you could show them. This will allow you to tailor WHAT you are showing to, what they are interested in. It also develops a dialogue and form of communication. Be open to ANY feedback. I am in my current job because after they rejected me, I asked for just a basic portfolio review with professional designers, not a job. After getting some feedback, I modified my portfolio and showed them what I had a few days later. This was enough to land contract work. That later became a fulltime job.
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Posted by mizbot on 18 March 2011 - 03:34 PM
Just wanted to show you guys my Body armour project which i called... Evo "falcon". This project was a mixture of my branding and product design capabilities, its been a while since i finished it but itd be nice to get some thoughts, ideas and comments
I started off with a brand name which I called EVO Equipment, the idea being that EVO creates revolutionary sports gear that is versatile and high tech. The idea came for the armour was a mixture of car air bag tech and how it could be integrated into motor cycle jackets, then i went a bit further and thought well if you made it light enough and flexible it could be used in any sport situation and so the EVO falcon body armour was born...
The idea is that when a high impact is detected on the surface of the armour, the braces around the front that surround the chest and back inflate. Air.. Co2, shoots from a cannister behind the wearer into the bags inflating them instantly. I wanted to be realistic in the sense that there is only certain size CO2 bottle that a person could carry whilst doing sports and the size of the airbags and that there had to be as little restriction to movement as possible, so there are gaps in the armour before the bags inflate but after were looking at full body protection.
anyways thats the idea...i didnt want to spend too much time creating the armour in a 3d package so i rendered them up in PS, i might 3d it up soon if i get time...
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Posted by miwt1 on 03 February 2006 - 11:17 AM
i would like to show some my car sketches...i love cars and i would like to be a car designer on the future ...of course thats only my dreams:d...but dreams sometimes fulfill....soooo why not?
of course i dont have professional experience....this projects are only my indyvidual ideas:)
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